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Six From Gate Pass - Chapter 3: Shelter From The Storm

Hrimr wakes up and steps outside to meditate and commune with nature. He then heads over to the mark he made and attempts to find the the trail again.
 

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Swamp

Hrimr, you waste two hours of the morning searching for the trail on your first attempt. Now mud-stained and wet again, you manage to locate some tracks that have almost been washed away by the ever present rains.

The party follows you through the muck and you trudge in the direction of the cliffs. During your slog, you occasionally pass some strange markers placed on stones and boulders jutting out of the knee-deep water, or hanging from the moss-covered limbs of dead trees. Some of the stones have the crude shape of a spider painted in what seems to be a mixture of mud, crushed berries and perhaps blood, while spider-shaped effigies hang in the trees. The markers become more prominent as you follow the tracks towards a small wood that spreads out at the base of the high stone cliffs. Another hour of slogging brings you to the end of the marsh and you stand under swaying willows with firm earth beneath your feet. The sounds of crashing ocean waves can be heard in the distance beyond the cliffs and the smoky scent of cook fires is on the air. The tracks are clustered heavily here and can easily be followed deeper into the woods and towards the cliffs.
 

Hrimr wipes some sweat from his brow, relieved to find this set of heavy tracks.

"I think we are getting close. Can you smell the cook fires?"

Hrimr bends back down and continues to follow the tracks.
 

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Swamp / Cliffs

Another hour of tracking through the woods brings you very close to the cliffs, and the sounds of the ocean are much louder here. The trees begin to thin out as you approach the craggy cliff wall and the presence of the spider-shaped effigies and markings are very abundant.

You reach a clearing and quickly try to hide yourselves behind thick tree trunks, fallen logs or mossy rocks, for you see that a small camp sits about 100 feet away from you at the base of the cliffs. The camp is nothing more than a grouping of crude lean-to's, tents made from filthy hides and one large hut built from logs, sticks and hides. Surrounding the tent is a low wall, perhaps waist height for a medium creature, built from fallen logs, stones and mud. The rotting remains of various humanoids are pinned by spears against the exterior of the wall as a warning: some wear robes, tattered armor or commoner's clothes. In the middle of the camp are a cluster of cook fires that shed oily smoke into the air and whose flames are blackening hunks of bloody meat on spits. Maybe 15 to 20 savage-looking goblins mull about the camp, cook meat or squabble noisily in their high-pitched voices.

Directly behind the camp, carved into the face of the rocky cliffs, is the facade of an ancient structure. The facade itself seems to incorporate a number of snake-shaped and scaly carvings and weird runes. Moss covers much of the surface and the climate has either worn much of it down or obfuscated the details with mold. Weather worn stairs lead up to a yawning portal in the rock that leads deeper into the cliffs. Painted around the portal are the same spider-shaped markings you've seen during the last few hours.

Given your slow start for the day and the hampered movement in the swamp, it is about 12pm or 1pm in the afternoon.
 
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Hrimr halts the group and motions at the camp a head of them. He gets close to Kirio and whispers in his ear.

"What do you make of those carvings and runes?"

Hrimr then takes a long hard look at the camp to see where the Goblins are and if any are hiding.

OOC: Taking 10 to do a perception test, so 10 +11 = 21. Could we get a map of the area?
 

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Bronze Trident

Lars, the masterwork tools fetch 27 pieces of gold and 5 pieces of silver, granting you a slim profit indeed. When you arrive at the Bronze Trident, you only need to wait a few moments before you see Reece step out of the front door to throw a sack of garbage into a nearby pile of festering refuse. He then splashes a bucket of water on the street in front of the entrance and heads back inside.

When you step into the tavern, you see that Reece is at his usual spot behind the bar, wiping down tankards with a cloth. Not too many patrons are present, though one of the performing gnomes from the night before is snoring loudly beneath a table in the corner. Seeing you walk in, Reece waves you over: "Ah Romeo. You're back I see. I can only assume that means the job is done?"

Lars/Romeo advances to the bar and drops a jingling purse filled with 25 gp on it. "That's, ahh, right. It was, ummm, like stealing candy from, ahh, baby. I, umm, hope the next task is, ahh, more, umm, challenging. Otherwise, ahh, you will be, ummm, paying a heavy, ahh, premium for the task."
 

"What do you make of those carvings and runes?"

Kirio studies the runes, and has been thinking on the spider shapped markings they have seeing all morning "The smaller they are the more hateful they are no?" kirio shakes his head "Sorry Hrimr, I'd wager they relate to the yuan-ti the gond worshippers faught when they moved into this region..., let me hav ea closer look"

OOC: kirio taking 20 on spider markings, religion knowledge check, total of 27-28... And obviously, that should be a 16 on the roll, not 70 ;) , ipad tipo...
 
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"There's not gonna be any talkin' to these lot. Look at those corpses on the wall," whispers Bannock in a disgusted tone. Despite his persisting affliction, he sounds confident. "I say we take them now, unawares. It took over a dozen of 'em to bring down that druid fellow. Here it's only three against one. Good odds!"
 

"I'm inklind to agree with you; I hate those little c%#^s. Let me think a little first though, in a swarm they are quite nasty, let's make sure we know what we are dealing with..."
 

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