six man adventure

mysticsorcerer

First Post
i have a group of six men traveling across faerun. they started in amn, and they are on their way to skulk in mulhorand. the problem is that they need to level up some more before they get there.
if you look in the forgotten realms map of faerun, they are just south of the very large mountains in faerun.
so what i'm asking is, do any of you guys out there have any good ideas for adventures?

the group consists of:
rgr1/ftr2/rog1
mnk1/clc3
wiz1/ftr2
wiz3
ftr3 (archer)
rgr3
 

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I would use any Faerun-specific monster witha habitat entry of "Mountain." By making it a Ferun-specific monster you really push the Forgotten Realms feel.
 

Encounters:
Gnolls, goblins, wild animals, giants, ogres. Vermin, insects.
Anything with a "Mountain" of "Underground" descriptor.

Adventures:
Anything involving removing a threat to an area, or discovering a guarded cache of weapons/coins/armor/trade goods.

A change in the environment brings forth a plague of insects/bandits/monsters from the mountains.

The PCs are mistaken for a group of bandits, and have to non-violently escape the posse'. (If you award XP for role-play/tactical resolutions)

Grab a plot line from the DMG (D100 sidebar). Or check out the ongoing thread on new D100 hooks.

Hope this helps.
 

Do you have Monsters of Faerun? If so, perhaps a Peryton encounter in the mountains (especially when PCs are sleeping).

Or if you want to have some real fun throw some Leucrotta at them. They're usually in desolate places, far from any civilization (ruins are always nice). I give mine Dodge, Mobility and Spring Attack instead of their standard feats.
 

mysticsorcerer said:
i have a group of six men traveling across faerun. they started in amn, and they are on their way to skulk in mulhorand.

Have they left Amn yet? If not maybe merchants in Riatavin (sp?) can hire them to help guard a caravan to the Inner Sea. Sure caravan guarding is generic but there's plenty of ways to make it cool.

For example, I ran a similar adventure once in 2e, starting in Saradush in Tethyr, in which one of the trading costers wanted them to clear a new trading route through the gap in the Snowflakes northeast of Saradush, to the long lake there to the east that flows into the Deepwash, and then by river through the Winterwood and up to the Vilhon reach via Sespech. They wanted to open this route to compete against the main trade route from Riatavin to Hlondeth via the Shining Plains, which was controlled by a consortium of Amnish merchants in league with some yuan-ti merchants of Hlondeth. This was set during the time of the Tethyrian Interegnum (period of leaderless anarchy) and it turned out that some of the robber barons of eastern Tethyr were secretly being sponsored by the yuan-ti, who wanted to keep the Saradush route closed to prevent any competition.

With the major changes to the maps of this region in FR 3e, that probably won't make much sense as everything has moved around and the mountain gap in question doesn't even exist anymore (I think). But I'm sure that you could come up with a variant based on the Riatavin route, especially now that Tethyr is organized again while Amn is in chaos (especially in that area). You'd just need to figure out some new motivation for the yuan-ti, or replace the main enemy.

Once they get to the Inner Sea, a boat trip is the logical way to get them to Mulhorand. That of course opens up the standard options, such as a pirate adventure, or a lost at sea journey like The Odyssey. The Whamite Islands (if they're still on the map) seem like a good place to use for a bunch of weird encounters in that tradition. The other option is to take the land route and got caught up in some of the conflicts that are always raging across Chondath and between the Chessentan city states, and then there's got to be adventures waiting to happen with the chaos in Unther. It all depends on how long you want to make the journey and how much adventure you hope to have along the way. Otherwise, you can gloss over the overland portion, have them take passage on a ship and be on with it.

As you probably figured from everything I'm saying above, my FR knowledge is a few years behind the times. As far as I know the regions I mentioned are still more or less in the states that I mentioned but if that's no longer the case (or never was in your game), you might have to make adjustments accordingly.

Have fun.
 


thanks

thank you to:
diaglo
macbeth
softwind
ferox4
davelozzi

you all helped me out with my ideas alot. you are all much more experienced in d&d then i am and i just wanted to acknowledge that. thank you very much.
 

How about an abandoned village where the populace has been captured by Perytons who are using them as breeding stock to breed the perfect human heart. If I remember correctly Perytons are covered in Monsters of Faerun.
 


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