Camelot
Adventurer
Skill challenges are great ways to put some mechanical order onto complex roleplaying situations. Usually, the DM and players come up with a goal they want to complete, and then create the skill challenge around that idea. But...how could you do it the other way around?
My goal is to make a way to create skill challenges starting with the crunch and adding the roleplaying on after. Think of it in parallel to an encounter with a bunch of monsters that seem like they would never work together in a place you'd never think they would live. And yet, the DM puts this encounter in front of the players and says, "Fight." I want a similar way to make skill challenges like that.
I know many of you reading this are probably cringing at the idea. However, I would appreciate it if this thread didn't become a discussion of roleplaying in skill challenges or arguments about different systems. This is my goal, so if you don't want to help, I thank you for your time, and I bid you farewell.
I don't want to use any alternate skill challenge systems (such as Obsidian) or extreme house rules; I would prefer to stick to official skill challenge systems. I just want to look at them from another angle besides the one presented in WotC material.
Any ideas on how to make this idea tangible, workable, and fun?
PS: If I am still unclear on what I'm trying to accomplish, I'd be glad to clarify.
My goal is to make a way to create skill challenges starting with the crunch and adding the roleplaying on after. Think of it in parallel to an encounter with a bunch of monsters that seem like they would never work together in a place you'd never think they would live. And yet, the DM puts this encounter in front of the players and says, "Fight." I want a similar way to make skill challenges like that.
I know many of you reading this are probably cringing at the idea. However, I would appreciate it if this thread didn't become a discussion of roleplaying in skill challenges or arguments about different systems. This is my goal, so if you don't want to help, I thank you for your time, and I bid you farewell.
I don't want to use any alternate skill challenge systems (such as Obsidian) or extreme house rules; I would prefer to stick to official skill challenge systems. I just want to look at them from another angle besides the one presented in WotC material.
Any ideas on how to make this idea tangible, workable, and fun?
PS: If I am still unclear on what I'm trying to accomplish, I'd be glad to clarify.