But that's also irrelevant to your point about feeling special or having a moment to shine. If you wanted to excel at a skill, you put max ranks into it - not a rare choice IME - which is functionally the same as being trained in 4e/SWSE. And maybe you would also spend feats, pick up class abilities, and use item slots to boost the skill further; but those aren't resources solely for skills. What skill points give you is the flexibility to dabble, which is to say, be somewhat decent at something without excelling at it.The thing is, most of those ways mentioned lack flexibility and practicality for anyone except the hellbent. The neat things about skill points were that they were a resource specifically for skills, and they didn't tread on other character options.
Is that average character playing in your group with you? If not, why does its theoretical performance matter?No, Spatula. A character excels (or does not) is in relation to the difficulty of the challenges he's facing. Whether it's a trap, a hazard, a monster I'm playing who-gets-the-surprise-round with, or a ritual casting, my ability to excel beyond what the average character with the same race/class choice is capable of can make all the difference.
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