Skill Challenge suggestions

jeffhartsell

First Post
1. Allow the use of action points to grant a reroll of the skill check
2. Allow the use of a healing surge to grant a +2 bonus on the skill check
3. Allow one person per round of the skill challenge to aid another
4. A natural 20 grants the next skill check a +2 bonus and is a success even if the DC was higher than your result.
5. Beating the skill check DC by 5+ grants the next skill check a +2 bonus, stacks with the natural 20.

I already tried #5 and it was a nice rules that everyone thought was fun. The others I am going to try the next time we play. As it was, the level 1 party failed a complexity 3 level 1 skill challenge and the DCs were 20 for primary skills and 15 for secondary skills that could only be used once during the challenge. The group got to 6 success and 2 failures, but ran out of steam since those next up had to use perception to give a +2/-2 without a failure or try DC 20 checks with little to no bonuses. Then the rogue rolled bad on streetwise and the group failed.

Had there been a way to use up resources during a challenge but impact it in meaningful ways I think everyone would have had more fun. Hence using action points and healing surges. Also, allowing aid means that someone that cannot help the group in *this* challenge with main skills can try to aid someone else and still roleplay.

I'd rather not simply drop the DCs by 5.
 

log in or register to remove this ad

Pets & Sidekicks

Remove ads

Top