Here is how I will bring the awesome.
1.) The statement "You have begun a skill challenge" will never be used. It is up to the players to decide when they want to solve a problem.
2.) When the players want to solve a problem, they can announce what they want to do. Each of them can roll against static DCs to try to accomplish what they want (If part of the plan is "climb a wall", I would hope there is a DC for wall-climbing in the PHB).
3.) Each success or failure will have unique and appropriate consequences. Depending on how much they succeed by, and how much they fail by, consequences will vary.
4.) If, on the whole, it makes sense that the consequences of their individual actions result in them achieving their goal, they will.
I am not sure if this is a "Skill Challenge", or not. But this is how I plan to bring the awesome.
-Cross
1.) The statement "You have begun a skill challenge" will never be used. It is up to the players to decide when they want to solve a problem.
2.) When the players want to solve a problem, they can announce what they want to do. Each of them can roll against static DCs to try to accomplish what they want (If part of the plan is "climb a wall", I would hope there is a DC for wall-climbing in the PHB).
3.) Each success or failure will have unique and appropriate consequences. Depending on how much they succeed by, and how much they fail by, consequences will vary.
4.) If, on the whole, it makes sense that the consequences of their individual actions result in them achieving their goal, they will.
I am not sure if this is a "Skill Challenge", or not. But this is how I plan to bring the awesome.
-Cross