Celebrim said:There are two reasons why I'd never use the skill challenge described:
1) It requires an metagame announcement. To me, saying 'This is a skill challenge with general skill DC 18' or anything like that ruins the scene. It ought to be implicit that everything is a challenge if the players want it to be.
2) If the specific challenge is 'disarming the trap', then a skill challenge disarms the trap (as is shown from the example) even if the PC's take no action to do so until after they win the challenge. I've got no problems with taking specific actions to make other specific actions easier, but I do have a problem with specific actions replacing other unrelated specific actions. I likewise have a problem with a challenge failing before it fails, in as much as playing it this way could have resulted in 4 failures foredooming things before the players really did anything.
I'm just failing to see how the system part of this encounter made it better. Isn't it enough to discover the problem, come to understand the dangers, and then take action to remedy the problem without a tally system?
1) I thought the *player* sets the DC by choosing how "hard" he wants the challenge to be? In that sense I'd say that 4E succeeds, although in a "rough" and somewhat limited fashion, encouraging a more "narrative" style for out-of-combat challenges (of course, most Indie RPGs do this in a more elegant and coherent fashion, but it's a good start).
2) This is actually how many Indie RPGs encourage the players to brazenly metagame and "think out of the box". In Dust Devils, you can even always use your highest skill in conflicts, *if* you manage to bring it into the story in a creative and credible way. In my experience this has encouraged creativity and immersion in the story. However, if the DM lets pretty much anything fly without any adjudication (i.e. the players are not required to describe how the skill would apply in the situation), it's a valid concern that the Skill Challenges turn into a routine roll using your highest modifier in any situation.
I'm very much against 4E, but the Skill Challenge system is actually one of the few things I like. It may not suit everyone's style, but my campaigns would probably benefit (storywise) a lot out of it. If (and that's a *BIG* 'If') my group will ever try 4E, I'm definitely going to use this system.