Skill Challenges - good/creative ideas and uses?

To add a bit to this, the adventure I'm running has the PCs become unexpected heroes and heroines in a small town. The published adventure has a minor noble possibly becoming "interested" in a female PC, while a young girl from town tries to put the moves on one of the more attractive male PCs. However, the young girl also has a protective father, while the noble might not take rejection too well...

My thought was to have them use things like Diplomacy or Bluff to work their way out of their situations (i.e., the dad bursts in on his daughter just as she jumps into said PCs arms...). (we have 5 PCs, so I need to figure out three more ideas on this. Maybe a merchant proposes a business deal for one other PC?)

But, I wanted to make it a quick scene for each PC to see if they maintain their reputation as newfound heroes in town, or if they fail the skill challenge and their reputation changes for the worse.

Does that sound reasonable?
 

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Just remember if the PC doesn't care about the social situation being presented, there isn't much of a success or failure involved.
(i.e. he/she didn't want the relationship, then success might be that the PC is able to side-step the situation without causing a scandal)

a minor noble possibly becoming "interested" in a female PC

Success: female PC has a relationship started with the noble? or is able to graceful step out of it without causing a political backfire

Failure: the noble's ego is bruised and the party's reputation is publically sullied (i.e. The noble spreads influence to do less business with them because they aren't as nice as they seem, etc)

Primary Skills: various social skills (diplomacy to talk your way out of it or sing a song to win his affection etc, intimidate to be more than he can/wants to handle, bluff to talk about how you're already taken, etc)

Secondary skills: ...? (acrobatics/eundruance... umm.. never mind, this is a grandma friendly website :) ) insight to get a +2 to your next primary skill check to know what types of things might be hot button topics for him, etc

while a young girl from town tries to put the moves on one of the more attractive male PCs. However, the young girl also has a protective father, while the noble might not take rejection too well...

My thought was to have them use things like Diplomacy or Bluff to work their way out of their situations (i.e., the dad bursts in on his daughter just as she jumps into said PCs arms...).

Success: male PC wins over the girl with the fathers approval, or PC wins over the girl despite the father's disapproval, or the PC is able to gracefully step out of the situation without upsetting the girl.

Failure: the girl is upset, the father is upset, or both are upset leading to lessened party reputation in the town (and maybe the father is a big man in the merchants circle in town, or is the only blacksmith, etc)

Primary Skills: various social skills (diplomacy to talk your way out of it or talk your way into the father's good graces, intimidate to bully your way until the father cowers into acceptance, bluff to say it is a misunderstanding

Secondary skills: ...? (acrobatics... to just leap backwards and out the window and run, athletics to have some physical competition with the father to prove worth -- only appropriate if the father is some muscle-type ) insight to get a +2 to your next primary skill check to know what types of things might be hot button topics for him, etc

(we have 5 PCs, so I need to figure out three more ideas on this. Maybe a merchant proposes a business deal for one other PC?)

I am not sure a merchant deal would necessarily make a good skill challenge. It might make for a good role-play opportunity, but skill challenge might be hard. Mainly because, if the PC doesn't "win" the challenge, has he really lost anything that he would otherwise have ? Or does he really care that he can't get the merchant deal? Probably not since it's not something he was initially invested in.

However, if it's something like they'll lose reputation, then that might be a penalty if they worked hard to build reputation or if reputation is something with otherwise observable effects on them.

Maybe something like a young adult boy wants to prove he is just as good or better than the heroes, so he approaches a big bulky type and challenges him to some sort of physical race/swords/wrestling/competition. Success is either winning the competition or talking your way out of it without injuring the upstart's ego too badly. failure might be public humiliation

Or if one of the PCs is of a race (or class, or otherwise "appearance") that is normally stereotyped against, maybe there are a couple townsfolk who want that PC gone. They don't care if he's a hero, he doesn't deserve to be here (or maybe the townsfolk mob claims that the person used some strange elven magic to bewitch everyone, etc). Don't make this too over the top though, or else it would turn in to a party-wide thing rather than a solo experience. Success: able to disperse the mob without issue Failure: PC is publicly humiliated or put in jail for a night (or whatever) for being part of a public disturbance


But, I wanted to make it a quick scene for each PC to see if they maintain their reputation as newfound heroes in town, or if they fail the skill challenge and their reputation changes for the worse.

Does that sound reasonable?

Just make sure that (if failure does mean the loss of public reputation) that the reputation is felt to start with. i.e. before all this starts, be sure to emphasize how easy things seem to be around town for them since they are public heroes. And then as people start failing, describe how it's that much more difficult... prices might be higher in stores, or they have to actually -wait- for tables to open up at taverns, etc.


(just my rambles, take it for what it's worth)...
 

To add a bit to this, the adventure I'm running has the PCs become unexpected heroes and heroines in a small town. The published adventure has a minor noble possibly becoming "interested" in a female PC, while a young girl from town tries to put the moves on one of the more attractive male PCs. However, the young girl also has a protective father, while the noble might not take rejection too well...

My thought was to have them use things like Diplomacy or Bluff to work their way out of their situations (i.e., the dad bursts in on his daughter just as she jumps into said PCs arms...). (we have 5 PCs, so I need to figure out three more ideas on this. Maybe a merchant proposes a business deal for one other PC?)
Assuming that you're wanting to involve all the PCs, then presumably the whole situation would be a complexity 5 challenge (12 successes/3 failures), and each PC's first or second success (depending on exactly what the PC does) would extricate them from their own situation so that they can help another PC with his/hers. Failure results in the whole party being run out of town? (But perhaps those who succeeded in their own situation get to take something desirable with them out of town, like a token of affection or even an eloping companion.)

If the players are going to want to take the overall scene in different directions then it gets a bit trickier - DMG2 has some suggestions on how to handle skill challenges in which the players have conflicting agendas.
 


If you're at all Star Wars Saga Edition-minded, be sure to check out Galaxy of Intrigue. It has an extensive treatment of skill challenges. Best I've seen in a WotC rulebook.
 

But, I like the idea of skill challenges in the 4E DMG, but am hoping to find some good & creative uses of them in actual play. Can some folks help me out here?

Thanks

I almost exclusively use the Obsidian skill challenge system. You can find the rules around Enworld somewhere if you look. The default SC just weren't working for me but i've found much more success with Obsidian. I recently used it to run a fun barroom brawl in a pirate tavern. We had people thrown out windows, chairs smashed over heads, the rogue pickpocketing anyone he could reach and the diplomatic druid getting her butt kicked as she tried to diffuse the situation with words. She failed.
 

Just remember if the PC doesn't care about the social situation being presented, there isn't much of a success or failure involved.
(i.e. he/she didn't want the relationship, then success might be that the PC is able to side-step the situation without causing a scandal)


(just my rambles, take it for what it's worth)...

Thanks - excellent ideas! It's worth an award of XP by me to you.
 
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My thought was to have them use things like Diplomacy or Bluff to work their way out of their situations (i.e., the dad bursts in on his daughter just as she jumps into said PCs arms...). (we have 5 PCs, so I need to figure out three more ideas on this. Maybe a merchant proposes a business deal for one other PC?)
I'd say the most important thing is to make sure that each character has a way to contribute. Not everyone will want to use Diplomacy or Bluff.

Maybe a little girl asks one PC (maybe the only one of the PCs of her race) to rescue her cat from a tall tree, allowing athletics. The town priest may want the divine PC to help reconsecrate the graveyard after some vandals dug it up, allowing religion or arcana. You could deluge the party with requests for aid, and they must either try to decline gracefully or use non-social skills to accomplish these tasks efficiently.

If you're running the adventure I think you're running, you can also make a skill challenge out of the more immediate aftermath of the initial attack. The PCs could rescue people from burning buildings, track down enemies who are still hiding in town, triage the wounded, etc.
 


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