Fanaelialae
Legend
While certainly not the only complaint, a serious issue that many raise with regard to skill challenges is that shared failures discourage participation.
This can be contrasted with combat where a failed attack roll, while typically not beneficial, doesn't actively contribute to the group's failure. I can miss every attack roll and the party can still achieve a flawless victory (speaking from experience). In a skill challenge, that isn't the case unless I either avoid rolling (not possible if the DM requires everyone to participate) or the party can achieve the requisite number of success before I roll my three failures (which might be impossible, depending on party size).
I realize it's only the bare bones of a working concept at this point, but what if failures were restricted to the individual? Using combat as a metaphor, an individual failure would be akin to your character being reduced to 0 hp, while failure at a skill challenge would generally be akin a TPK.
Basically, a PC who rolls a failure would simply be unable to contribute further successes. It would negatively impact the group, particularly in a timed challenge, but they could still succeed. The party fails the skill challenge if all PCs are "KO'd".
To keep things interesting, perhaps "KO'd" PCs could contribute in other ways. An easy check might allow them to aid another, a medium check might allow an ally to reroll a failed check, and a hard check might allow an SC version of second wind, negating the failure and bringing that PC back into the challenge.
Has anyone designed something like this? If so, I'd be interested in seeing it.
This can be contrasted with combat where a failed attack roll, while typically not beneficial, doesn't actively contribute to the group's failure. I can miss every attack roll and the party can still achieve a flawless victory (speaking from experience). In a skill challenge, that isn't the case unless I either avoid rolling (not possible if the DM requires everyone to participate) or the party can achieve the requisite number of success before I roll my three failures (which might be impossible, depending on party size).
I realize it's only the bare bones of a working concept at this point, but what if failures were restricted to the individual? Using combat as a metaphor, an individual failure would be akin to your character being reduced to 0 hp, while failure at a skill challenge would generally be akin a TPK.
Basically, a PC who rolls a failure would simply be unable to contribute further successes. It would negatively impact the group, particularly in a timed challenge, but they could still succeed. The party fails the skill challenge if all PCs are "KO'd".
To keep things interesting, perhaps "KO'd" PCs could contribute in other ways. An easy check might allow them to aid another, a medium check might allow an ally to reroll a failed check, and a hard check might allow an SC version of second wind, negating the failure and bringing that PC back into the challenge.
Has anyone designed something like this? If so, I'd be interested in seeing it.