surfarcher
First Post
I'd agree with that Mengu.
The thing is, challenges by RAW are actually far more flexible and open-ended than most folks realise. It's as if they read DMG2 without really twigging to what that book is saying.
One of the most common things I hear is people asking "can I let my players use powers?" or "can't I let them RP it?"... The answer being "Duh! That is exactly what DMG2 is telling you to do!" LOL
I wonder if maybe the SC ideas are just too new and different for a lot of people. Certainly the "official" published SCs don't help clarify this... Even the one in HS1 isn't that great.
IMHO DMG2 didn't go far enough in spelling out how to design and run good SCs. At least part of that will have been due to limited space. I reckon it'd take a fairly long chapter, maybe a book, to approach doing it justice.
I've said it before, stuff like this could breathe a lot of new life back into Dungeon/Dragon. Heck if I knew they were looking for that kind of material I'd take a stab at it myself!
The thing is, challenges by RAW are actually far more flexible and open-ended than most folks realise. It's as if they read DMG2 without really twigging to what that book is saying.
One of the most common things I hear is people asking "can I let my players use powers?" or "can't I let them RP it?"... The answer being "Duh! That is exactly what DMG2 is telling you to do!" LOL
I wonder if maybe the SC ideas are just too new and different for a lot of people. Certainly the "official" published SCs don't help clarify this... Even the one in HS1 isn't that great.
IMHO DMG2 didn't go far enough in spelling out how to design and run good SCs. At least part of that will have been due to limited space. I reckon it'd take a fairly long chapter, maybe a book, to approach doing it justice.
I've said it before, stuff like this could breathe a lot of new life back into Dungeon/Dragon. Heck if I knew they were looking for that kind of material I'd take a stab at it myself!