surfarcher
First Post
I mean challenges that follow Rules As Written, generally as presented in DMG, DMG2 and the Rules Compendium.@ Surfarcher : "challenges by RAW" what are they ?
My point was that folks take a very narrow view of what is presented in these and, as usual, the devil is in the details. In particular I like to draw attention to things like DMG86's Allow Options Besides Skills, where they are really spelling out that SCs really needen't be limited to skills. Limiting them to skills, IMHO, makes them a lot less interesting and a lot less useful.
In fact the only thing I hate about Skill Challenges is the term itself! I just call them Challenges!
It depends on your perspective. Some folks adamantly refuse to implement certain flourishes in their gamer unless it's supported by RAW. And RAW is a good place to start when something is new or you aren't great at it.I read the DMG2, and it gives good advice, but I find the answers in this thread more interesting to me.
Certainly as you begin to grok Challenges you needen't limit yourself strictly to RAW.
Yes they are. Charles Ryan has also done some interesting work on ideas for SCs. Check out Game Design « The Fascinating World of Charles Ryan - one of the old versions also used "pips", which was interesting.Obsidian rules are also interesting. I begun to check them.