Subtlepanic
First Post
I was wondering:
According to the book, a skill challenge is treated almost as a combat encounter. Complexity roughly equates to amount of enemies, and DC to level. Many skill challenges even ignore the "three strikes" rule, allowing for multiple degrees of failure.
But even so, (as far as I'm aware), skill challenges don't kill. Instead, failure results in swapping them out for a combat encounter, or draining a resource such as healing surges.
So my question is this:
Could a skill challenge exist where the cost of failure is character death? And if so, how would you go about creating one?
According to the book, a skill challenge is treated almost as a combat encounter. Complexity roughly equates to amount of enemies, and DC to level. Many skill challenges even ignore the "three strikes" rule, allowing for multiple degrees of failure.
But even so, (as far as I'm aware), skill challenges don't kill. Instead, failure results in swapping them out for a combat encounter, or draining a resource such as healing surges.
So my question is this:
Could a skill challenge exist where the cost of failure is character death? And if so, how would you go about creating one?