Hi guys,
I have a question concerning the intimidate skill in combat. The rules say that it is an opposed check, intimidate vs will.
Let's say that the character that is intimidating is trained and has Cha 20. Let's also say that he is intimidating a kobold with will being 11.
The bobold attacked the character a battle started and the kobold just got bloodied. The test would be 10 against 11 without modifiers (the kobold would have a slight upper hand).
But with modifiers the kobold gains a boost of +10 for being hostile, bringing his modified will to 21 (if u add +5 for being unfriendly it goes to 26).
My player was pissed when I said that the kobold modified will was 21 (or 26 since I wasn't sure if I could stack unfriendly and hostile, but it seemed wrong at the time). He said that intimidate was useless and it would never work, since the kobold with a low will had a +11 advantage against a character trained and with a high cha. The players started then goofing arond saying that the only way intimidate would work was to use diplomacy before to make the enemy become peaceful and that was the reason cops used the tactics of a good and bad cop.
So my question is if every enemy that is engaged in a fight gets a +10 (or even a +15) to his will ckeck, or if the use of intimidate in combat is a pure waste of time,
I have a question concerning the intimidate skill in combat. The rules say that it is an opposed check, intimidate vs will.
Let's say that the character that is intimidating is trained and has Cha 20. Let's also say that he is intimidating a kobold with will being 11.
The bobold attacked the character a battle started and the kobold just got bloodied. The test would be 10 against 11 without modifiers (the kobold would have a slight upper hand).
But with modifiers the kobold gains a boost of +10 for being hostile, bringing his modified will to 21 (if u add +5 for being unfriendly it goes to 26).
My player was pissed when I said that the kobold modified will was 21 (or 26 since I wasn't sure if I could stack unfriendly and hostile, but it seemed wrong at the time). He said that intimidate was useless and it would never work, since the kobold with a low will had a +11 advantage against a character trained and with a high cha. The players started then goofing arond saying that the only way intimidate would work was to use diplomacy before to make the enemy become peaceful and that was the reason cops used the tactics of a good and bad cop.
So my question is if every enemy that is engaged in a fight gets a +10 (or even a +15) to his will ckeck, or if the use of intimidate in combat is a pure waste of time,