Sadrik
First Post
This tackles multiple problems that I have with the game and deals with them in a concise way.
Those problems are:
• Intelligence being too weak and an auto dump stat
• Stat polarity the disparity between STR/CON, DEX/INT, and WIS/CHA
• Skills with odd stats tied to them
• Endurance and Athletics merged so there is less overlap
• Perception and insight as true defenses
To implement these changes it should be extremely easy. Let me outline the changes so that each one can be viewed separately.
1. Skills are given two abilities, simply use the higher one. This creates a polarity but a skill polarity is far different from a stat polarity.
2. Stat polarity is a big problem in my opinion. Choosing whether your character is smart or quick is not a choice anyone should have to make. So this rule strips the defenses out of being an either or into just being attached to one ability. It also merges Insight into WILL and Makes Perception a new defense. Now, you can make active will and perception checks (as per the old perception and insight skills). This rule requires that the starting classes take into account the new status of perception so a new list of starting class defenses is drawn up.
Strength
Melee and Heavy Thrown Weapons attack and damage bonus
3 Skills: Acrobatics, Intimidate, Might
Constitution
Hit Points/Surges
Fortitude
1 Skill: Might
Dexterity
Ranged and Light Thrown Weapons attack and damage bonus
Reflexes
Initiative (active reflexes) subtract 10 from your reflexes and that is your initiative bonus
3 Skills: Acrobatics, Stealth, Thievery
Intelligence
9 Skills: Arcana, Bluff, Dungeoneering, Heal, History, Nature, Occult, Streetwise, Thievery
Wisdom
Perception
Search (active perception) subtract 10 from your perception and that is your search bonus
5 Skills: Diplomacy, Dungeoneering, Heal, Nature, Occult
Charisma
Will
Insight (active will) subtract 10 from your will and that is your insight bonus
7 Skills: Arcana, Bluff, Diplomacy, History, Intimidate, Stealth, Streetwise
Number of skills per ability pairs
STR/CON 1
STR/DEX 1
STR/CHA 1
DEX/INT 1
DEX/CHA 1
INT/WIS 4
INT/CHA 4
WIS/CHA 1
Those problems are:
• Intelligence being too weak and an auto dump stat
• Stat polarity the disparity between STR/CON, DEX/INT, and WIS/CHA
• Skills with odd stats tied to them
• Endurance and Athletics merged so there is less overlap
• Perception and insight as true defenses
To implement these changes it should be extremely easy. Let me outline the changes so that each one can be viewed separately.
1. Skills are given two abilities, simply use the higher one. This creates a polarity but a skill polarity is far different from a stat polarity.
2. Stat polarity is a big problem in my opinion. Choosing whether your character is smart or quick is not a choice anyone should have to make. So this rule strips the defenses out of being an either or into just being attached to one ability. It also merges Insight into WILL and Makes Perception a new defense. Now, you can make active will and perception checks (as per the old perception and insight skills). This rule requires that the starting classes take into account the new status of perception so a new list of starting class defenses is drawn up.
Strength
Melee and Heavy Thrown Weapons attack and damage bonus
3 Skills: Acrobatics, Intimidate, Might
Constitution
Hit Points/Surges
Fortitude
1 Skill: Might
Dexterity
Ranged and Light Thrown Weapons attack and damage bonus
Reflexes
Initiative (active reflexes) subtract 10 from your reflexes and that is your initiative bonus
3 Skills: Acrobatics, Stealth, Thievery
Intelligence
9 Skills: Arcana, Bluff, Dungeoneering, Heal, History, Nature, Occult, Streetwise, Thievery
Wisdom
Perception
Search (active perception) subtract 10 from your perception and that is your search bonus
5 Skills: Diplomacy, Dungeoneering, Heal, Nature, Occult
Charisma
Will
Insight (active will) subtract 10 from your will and that is your insight bonus
7 Skills: Arcana, Bluff, Diplomacy, History, Intimidate, Stealth, Streetwise
Code:
[B]Skill Modifier Notes[/B]
Acrobatics STR/DEX
Arcana INT/CHA
Bluff INT/CHA
Diplomacy WIS/CHA
Dungeoneering INT/WIS
Heal INT/WIS
History INT/CHA
Intimidate STR/CHA
Might STR/CON Athletics and Endurance merged
Nature INT/WIS
Religion INT/WIS
Stealth DEX/CHA
Streetwise INT/CHA
Thievery DEX/INT
Code:
[B]Revised Class Defenses with Perception[/B]
Cleric +1 FORT, +2 WILL
Fighter +2 FORT, +1 PER
Paladin +1 FORT, +1 REF, +1 WILL
Ranger +1 FORT, +1 PER, +1 REF
Rogue +2 REF, +1 PER
Warlock +1 REF, +1 PER, +1 WILL
Warlord +1 FORT, +1 PER, +1 WILL
Wizard +1 REF, +2 WILL
Number of skills per ability pairs
STR/CON 1
STR/DEX 1
STR/CHA 1
DEX/INT 1
DEX/CHA 1
INT/WIS 4
INT/CHA 4
WIS/CHA 1
Last edited: