Spatzimaus said:
For me, I wanted something different, because I feel that Feats shouldn't give stuff people get as part of their normal classes (usually). Just adding +2 or +3 doesn't really seem very interesting.
I agree. It really isn't very interesting.
I kinda like your ideas for modified Skill Focus, but I kinda don't. First of all, it is somewhat more interesting, because it makes the PC more reliable with that skill, without making him more able to achieve dazzling new heights.
Re-rolling 5 or below I could accept. Re-rolling 10 or below I would have to object to. Way to powerful. You have miscalculated the average increases that this would provide.
Re-rolling 5 or below makes your average roll of the d20 a 13, rather than 10.5. That's a boost of 2.5 to the mean (not 1.875).
If you re-roll 10 or below, your average roll is 15.5. A boost of 5 (not 2.5) to the average.
The difference between providing the bonus your way, as opposed to just adding a normal bonus to the roll is that you end up with a narrower range of results. In other words, rather than having a range of 3 - 22 (as you would with the standard Skill focus, not including any skill points or ability modifiers), you would have a range of 6-20 with your modified feat.
Thus it adds security without raising the ceiling on a peak performance.
Another way to achieve a similar (though not identical) effect would be to allow the player to roll 2d10 or 3d6 instead of 1d20. Rolling more of a "smaller" die makes you more likely to score near the mean rather than very high or very low. Look at it this way, if you roll 1d20, you're result will be a 20 exactly 1/20 of the time. But if you roll 2d10, a 20 will occur only 1/100 of the time, but your chance of rolling an 11 is significantly higher than with the d20. It's sort of the next best thing to being able to take 10--or maybe a bit better, in some ways.
Here's a feat idea:
Select two class skills. Each time you use one of these skills, you can opt to roll either 2d10 or 1d20.