1 hour = 60 minutes = 6 turns = 60, 360, or 600 rounds
Haha

In D&D 1 turn = 6 seconds
But 6 seconds doesn't equal 1 turn
1 hour = 60 minutes = 6 turns = 60, 360, or 600 rounds
Haha
In D&D 1 turn = 6 seconds
But 6 seconds doesn't equal 1 turn
Why not say that you can you use your ability score or your skill, whichever is higher, and limit skill progression to 5 ranks.
Strength or Climb
Dexterity or Stealth
Intelligence or Knowledge
Hey! Skills as mundane Spells - I like it!
A rogue at 2nd level can open locks as if casting a Knock.
A 9th level fighter can summon 12 2nd level warriors as if casting Summon Monster IV.
-That'd be cool.
Discuss here: http://www.enworld.org/forum/showthread.php?337195-Skills-as-mundane-Spells&p=6138288#post6138288
In D&D 1 turn is 10 minutes. 1 round is 1 minute.
Nowadays 1 round is 6 seconds but that is a newfangled change from the late 90s.
So from the beginning of D&D, there was this concept of a turn, which was 10 minutes. You could move a certain amount within 1 turn, there were certain actions that would take a whole turn, and you had wandering monster checks every once in a while (1 in 10 every turn, 1 in 6 every three turns, etc. depending on edition and module). The DM would keep track of in-game time. But 3rd Edition changed this. And some things that should not have been forgotten were lost.Haha
In D&D 1 turn = 6 seconds
But 6 seconds doesn't equal 1 turn
So from the beginning of D&D, there was this concept of a turn, which was 10 minutes. You could move a certain amount within 1 turn, there were certain actions that would take a whole turn, and you had wandering monster checks every once in a while (1 in 10 every turn, 1 in 6 every three turns, etc. depending on edition and module). The DM would keep track of in-game time. But 3rd Edition changed this. And some things that should not have been forgotten were lost.
Edit: Nevermind, lol.
My point is, leaving time undefined does cause problems for spells, but it also causes problems for basically everything else (after all, if time is meaningless, why not listen at every door and search every wall, and make the game session take forever?). If you solve the root problem, a lot of those symptoms go away.
Why not say that you can you use your ability score or your skill, whichever is higher, and limit skill progression to 5 ranks.
Strength or Climb
Dexterity or Stealth
Intelligence or Knowledge
If you want a short list of skills, give less skill points. If you want more skills, give more skill points. Give out skill points every 3 levels and limit them to 1 rank per a skill.
Interesting idea
So under this proposed system, would you apply your Str Modifier to your climb check or would it just be pure climb? Stated another way - Is the point a pure +1 to your normal Str check.
Using 3.5 rules, how do you handle multi-class characters.
I'm prepping a 3.5 Dark Sun game and I've been struggling with the skill system. I really like the trained / untrained system that was implemented in 4th and I'm hoping to add that level of simplicity to my upcoming 3.5 game.