Last game session, my players hit 3rd level. We hadn't had a chance to play in a while, and everyone was anxious to get on with it. We were at a pretty exciting part in the story.
I could tell that the players didn't want to start the game with bookkeeping, having to pre-think where they were going to put their skill points, so I suggested....
"Hey, why don't we just add points as we go. I'll keep track of how many you have. And, as the game goes on, and you want to spend points on something, you can do it. That way, you can, one, improve the skills you use in the game; two, get a bonus when you need it--when you're about to roll; and three, we don't have to mess with bookkeeping right now."
The players cheered.
So, that's what we're trying in my game. I've got a sheet in my GM's notebook. When a player wants to improve a skill, he lets me know, and I record the use.
Has anyone else done skill points this way? If so, what did you find to be the pros and cons?
I could tell that the players didn't want to start the game with bookkeeping, having to pre-think where they were going to put their skill points, so I suggested....
"Hey, why don't we just add points as we go. I'll keep track of how many you have. And, as the game goes on, and you want to spend points on something, you can do it. That way, you can, one, improve the skills you use in the game; two, get a bonus when you need it--when you're about to roll; and three, we don't have to mess with bookkeeping right now."
The players cheered.
So, that's what we're trying in my game. I've got a sheet in my GM's notebook. When a player wants to improve a skill, he lets me know, and I record the use.
Has anyone else done skill points this way? If so, what did you find to be the pros and cons?