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Skill Training - Take Away The Nerf Bat

MortalPlague

Adventurer
Looking at Skill Training, it just seems underpowered. My warlord character for my friend's game needed to have perception; skill training was the obvious choice. But wait! I could instead take Warrior of the Wild and pick up the same skill, and also get hunter's quarry once per encounter?

Yes, I realize you can only multiclass once. But at first level, it seems the only option for someone picking skills. I'm considering a house rule to allow skill training to give you two skills trained instead of just one. Has anyone else addressed this, or looked at this? Does anyone have thoughts on how this might suddenly turn out to be gamebreaking?

Let me know. The campaign starts tomorrow, and I'd like to have an idea what I'm getting into with a house rule like that.
 

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Well I play Saga Edition Star Wars and encountered the same problem. What I did for my group was change it to Int Mod (Min 1) number of skills. In this way it rewards characters with high Int scores, the only problem encountered was an Eladrin wizard with a 20 Int. I think getting 4+ skills may be a little much so I might suggest a Max 3 add on.

as to the prereq's those are flimsy at best. Yeah I have played plenty fighters who didn't qualify for power Attack (Finesse build) but to have an or statement with generally mutually exclusive stats (I mean back in the day if you had a low str you have a high dex, I mean who doesn't want an ac bonus, when you couldn't hit worth crap), so as are many things in the new game the prereq's are kinda an illusion in their own right.
 
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How about this additional benefit for Skill Training:

In addition, once per day, you can re-roll the result of a skill check for one of your trained skills. You must use the second result even if it is lower.

Each time you take the Skill Training feat, increase the number of daily re-rolls by one.
 

MortalPlague said:
I'm considering a house rule to allow skill training to give you two skills trained instead of just one. Has anyone else addressed this, or looked at this? Does anyone have thoughts on how this might suddenly turn out to be gamebreaking?

I think it would be moderately gamebreaking, in the sense that it wouldn't take long to have all characters trained in all skills!

I don't think the existing situation is a problem, to be honest.

Skill Training lets you get trained in any skills, with no prereqs.

Multiclass training gives you access to a few particular skills with prereqs and additional baggage added on.

It could be argued that multiclass training feats are a no-brainer feat choice for *anybody* at 1st level, considering what they open up... and yet...

Cheers!
 

I would suggest that the problem lies more with the multiclassing feat handing out Skill Training than with the Skill Training feat itself. How about aiming your houserule sights at the multiclassing feat instead?
 

Ulorian said:
I would suggest that the problem lies more with the multiclassing feat handing out Skill Training than with the Skill Training feat itself. How about aiming your houserule sights at the multiclassing feat instead?

What would they give then, A full class feature?

Come to think of it, that might be a good idea, it would make taking a paragon path from a different class a bit easier, solving another problem. But it could be overpowered at the same time.
 

I think the feats are fine.

1) Multi class feats have prerequsites and you can only take one of them.

2) Once you multi class, you are stuck multi classing with that class

3) Skill Training works with any skill and does not take prereqs

Once you weigh these things, the two feats are close in power.
 

Ulorian said:
I would suggest that the problem lies more with the multiclassing feat handing out Skill Training than with the Skill Training feat itself. How about aiming your houserule sights at the multiclassing feat instead?

As far as house rules go, I'd much rather add to a feat than take away from one.
 

FireLance said:
How about this additional benefit for Skill Training:

In addition, once per day, you can re-roll the result of a skill check for one of your trained skills. You must use the second result even if it is lower.

Each time you take the Skill Training feat, increase the number of daily re-rolls by one.

This seems like a very reasonable and equitable solution.
 

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