Best moment of reading the Wizards blogs...
Matt Sernett
For example: Just today I was writing an essay for the September Design & Development column. While writing, I had a new idea about how traps should work. I knew Mike Mearls had done the most recent design work on traps, and I had a decent idea of how they worked from talking with him. I moseyed over to his desk in the dev pit and proposed my idea. His reaction was enthusiastic. Voila! I made up some rules for 4th edition!
Mike Mearls
I just had one come across my desk. Here I am, sitting at my desk after lunch, thinking about which of my shiny new comics I'm going to read first, when Matt Sernett comes over to my desk. Matt drops an awesome idea on my head involving skills. This is a cool idea, something that in nine months will be loved by everyone who feels that the skill system in 3e didn't do enough.
http://forums.gleemax.com/showthread.php?t=910861
http://forums.gleemax.com/showthread.php?t=906391
Heh.
Cheers!
Matt Sernett
For example: Just today I was writing an essay for the September Design & Development column. While writing, I had a new idea about how traps should work. I knew Mike Mearls had done the most recent design work on traps, and I had a decent idea of how they worked from talking with him. I moseyed over to his desk in the dev pit and proposed my idea. His reaction was enthusiastic. Voila! I made up some rules for 4th edition!
Mike Mearls
I just had one come across my desk. Here I am, sitting at my desk after lunch, thinking about which of my shiny new comics I'm going to read first, when Matt Sernett comes over to my desk. Matt drops an awesome idea on my head involving skills. This is a cool idea, something that in nine months will be loved by everyone who feels that the skill system in 3e didn't do enough.
http://forums.gleemax.com/showthread.php?t=910861
http://forums.gleemax.com/showthread.php?t=906391
Heh.
Cheers!