buzz
Adventurer
From Mearls' latest IH Design Diary, http://www.montecook.com/cgi-bin/page.cgi?designdiary_mmearls_16
I just thought this concept was really cool. I am conitnually amazed by Mearls' ability to innovate while still keeping things gounded in d20's basic structure.Mike Mearls' IH Design Diary said:Skill Challenges
Skill challenges are the backbone of the Iron Heroes skill system. I wanted a character with a +23 bonus on Hide checks to really shine. In many cases under the standard rules, a high bonus only matters if your opponent also has a big skill modifier. In that case, you need a massive bonus to have any chance of success. Otherwise, your 41 skill check result might as well be a 15, if that's all you needed to succeed.
The basic mechanic behind skill challenges may sound unfamiliar, but if you look at skills in d20, the foundation for them has long been there. I've always been struck by the fact that a character can take a penalty to his Hide check to move faster while remaining concealed. Why not extend that effect to other skills? That revelation is the essence of the skill challenge. With a skill challenge, you accept a penalty to your skill check (or an increase in the check's DC, as appropriate). In exchange, if the check succeeds, you gain an added benefit for your success. You can take a penalty to your Climb check to move faster. You can take a penalty to a Search and Disable Device check to attempt them both as one standard action. Some skills have challenges that are specific to their mechanics, while other challenges are generic benefits that you can add to any skill check.
The key to skill challenges is that they make skills useful even across levels. Even when using a skill against a static DC, you can add on skill challenges and make those additional ranks you invested work for you. NPCs who are untrained in a skill and who must make an opposed check against a highly trained PC face not only the prospect of defeat, but the potential that a smart player character can use challenges to make that defeat all the more severe.