Henry
Autoexreginated
My FR Game uses Appraise and Diplomacy all the time - any time they find an art object, I write down what it is, what it's worth, and what they THINK it's worth. They got ripped off QUITE A LOT at low level until one or two of them got smart and started bumping up appraise and diplomacy.
Skills we've never used - forgery, read lips, innuendo, handle animal, use rope. Jump, climb, decipher script, disguise, etc. see lesser use, but still come in handy from time to time.
I think Jump gets more use now that the rules aren't so laborious in 3.5.
PCat, if there's anything worth stealing IMMEDIATELY from 3.5 for your 3.0 game, it's the new Jump rules. (now, keeping in mind your players Wind Walk 8 hours a day, it's not as helpful, but they defintely promote use over stagnation.)
Skills we've never used - forgery, read lips, innuendo, handle animal, use rope. Jump, climb, decipher script, disguise, etc. see lesser use, but still come in handy from time to time.
I think Jump gets more use now that the rules aren't so laborious in 3.5.
PCat, if there's anything worth stealing IMMEDIATELY from 3.5 for your 3.0 game, it's the new Jump rules. (now, keeping in mind your players Wind Walk 8 hours a day, it's not as helpful, but they defintely promote use over stagnation.)
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