There isn't too much wrong with skills in 4E and Pathfinder. They work well enough for me and mine.
But this EN World user gets credit for this idea.
S'mon's Difficulty Class Table for all Skill Checks
10: Easy Heroic task
15: Moderate Heroic task
20: Hard Heroic Task, Easy Paragon Task
25: Moderate Paragon Task
30: Hard Paragon Task, Easy Epic Task
35: Moderate Epic Task
40: Hard Epic Task
I personally think that Endurance and Athletics shouldn't be a skill but rather an aspect of Strength or Constitution checks.
Here is a list of skills that I have reworded a little to give players a hint of what the skill does.
Players should be able to work together and combine skills. For example, a dwarf could work with his party's wizard by crafting a metal weapon where the wizard crafts the spell enchanting that weapon.
Sleight of Hand - rogue
Stealth Evade - rogue
Disable Device - rogue (Open Lock)
Disguise Self - rogue
Escape Artist - rogue (Pick Pocket)
Sneak Attack - rogue
Nature Survival - ranger
Knowledge Plants - druid, ranger
Knowledge Animals - druid, ranger
Track Quarry - ranger
Handle Animal - ranger
Forage Food - ranger
Build Shelter - ranger
Pass No Trace - druid, ranger
Knowledge Dungeoneering - ranger and any class
Power Punch - monk
Perform Music - bard
Spot Listen (wis)
Climb Surface
Swim Distance
Ride Horse
Sail Ship
Use Rope (int)
Slow Fall (dex)
Aid Ally
Bandage Ally
Appraise Item (int)
Craft Poison (int) - rogue
Craft Potion (int)
Craft Wood (int)
Craft Stone (int) - Knowledge Engineering
Craft Metal (int)
Craft Leather (int)
Craft Scroll (int)
Knowledge Arcana (int) - Spellcraft, Detect Magic, Enchant Item
Knowledge Monsters (int)
Knowledge Religion (wis)
Knowledge Language (int)
Knowledge CourtBehavior
Knowledge History - by Adventure Campaign
Bluff Others (cha)
Extend Diplomacy (cha)
Intimidate Others (cha)
But this EN World user gets credit for this idea.
S'mon's Difficulty Class Table for all Skill Checks
10: Easy Heroic task
15: Moderate Heroic task
20: Hard Heroic Task, Easy Paragon Task
25: Moderate Paragon Task
30: Hard Paragon Task, Easy Epic Task
35: Moderate Epic Task
40: Hard Epic Task
I personally think that Endurance and Athletics shouldn't be a skill but rather an aspect of Strength or Constitution checks.
Here is a list of skills that I have reworded a little to give players a hint of what the skill does.
Players should be able to work together and combine skills. For example, a dwarf could work with his party's wizard by crafting a metal weapon where the wizard crafts the spell enchanting that weapon.
Sleight of Hand - rogue
Stealth Evade - rogue
Disable Device - rogue (Open Lock)
Disguise Self - rogue
Escape Artist - rogue (Pick Pocket)
Sneak Attack - rogue
Nature Survival - ranger
Knowledge Plants - druid, ranger
Knowledge Animals - druid, ranger
Track Quarry - ranger
Handle Animal - ranger
Forage Food - ranger
Build Shelter - ranger
Pass No Trace - druid, ranger
Knowledge Dungeoneering - ranger and any class
Power Punch - monk
Perform Music - bard
Spot Listen (wis)
Climb Surface
Swim Distance
Ride Horse
Sail Ship
Use Rope (int)
Slow Fall (dex)
Aid Ally
Bandage Ally
Appraise Item (int)
Craft Poison (int) - rogue
Craft Potion (int)
Craft Wood (int)
Craft Stone (int) - Knowledge Engineering
Craft Metal (int)
Craft Leather (int)
Craft Scroll (int)
Knowledge Arcana (int) - Spellcraft, Detect Magic, Enchant Item
Knowledge Monsters (int)
Knowledge Religion (wis)
Knowledge Language (int)
Knowledge CourtBehavior
Knowledge History - by Adventure Campaign
Bluff Others (cha)
Extend Diplomacy (cha)
Intimidate Others (cha)