BryonD said:
To have every mage be competent at climbing, swimming and sneaking would get real old and real boring, real fast.
Not only is it a terrible jarring clash with the archetypes, but it also would make it standard fare and therefore unheroic and dull. Things that every PC can do are automatically no big deal.
Saga dealt with this very well. Your opposed checks against an enemy of something approaching your level would be the limiting factor. And EVERYTHING is an opposed check, as far as I remember.
I don't mind the wizard sneaking past the goblin mooks that patrol outside the keep, but the trained guards inside have a REAL good chance of spotting him, and the BBEG and his lieutenants are going to see him coming a mile away.
Meanwhile, the rogue who is trained and talented for it is going to sneak right up and pants the BBEG as before.
Balance maintained, game more entertainingly "heroic" IMO.
an_idol_mind said:
Here's my problem with the Saga edition style of skills:
I have a character who in his backstory was involved in a horrible shipwreck at sea. He's spent over 100 years (he's an elf) avoiding ships and water. The very thought of being in the water used to make him break out in a cold sweat, even though he's fought dragons and demons without blinking. Recently, he's finally overcome that fear. At his next level up, I'm planning on putting a few ranks in Swim to demonstrate that he is slowly acclimating himself to the water. Using a Saga-style skill system, though, he's already a competent swimmer, even though he's never received any real training in it and has avoided bodies of water like they're the plague.
Similarly, that same character has dabbled in music, and has 4 ranks or so in Perform (stringed instruments). But he's never done more than that, nor has he shown an interest in being more than a casual player. By the Saga system, though, he'd be able to retire from adventuring and live quite comfortably as a renowned minstrel.
You're assuming DCs are the same as in 3.5, you know, and ignoring the trained/untrained divide. Making decent money as a performer may require a substantially larger modifier what with feats/talents AND training in that skill.
Also, the vast majority of mammals can swim competently at birth, and humans only fail at it when they're nervous. We ARE naturally buoyant. With no training, provided you're confident you can do it, you can swim in all manner of conditions for at least a little while. And certainly are far better at it than the average 3.5 adventurer.
F4NBOY said:
My point was that I don't think that a grumpy dwarf, no matter how high his level is, should get free ranks in diplomacy.
Of course Gilberto would be better in Diplomacy check at his 1st lvl, comparing to the 10th level dwarf, but the problem I see is not with Gilberto having just a few, but with the dwarf having to much.
I don't think Dorkis, the 20th level wizard should get 10 free ranks in Intimidate, and be as much or even more intimidating than Destructor, the 10th level Barbarian. And even if Dorkis wanted to be very intimidating he would not be able to, because he can't take Skill Training nor Skill Focus, since Intimidate is not a class skill for him. OTOH, with the present skill system, Dorkis can have 0 ranks in diplomacy if he wishes (plus any ability mod) or have a +14 modifier (max ranks for cross class skill plus Skill Focus). In a Saga "world", all Wizards of the same level are always equally intimidating (not considering any Charisma bonus).
To simplify my point, they made SAGA skill system this way to make all PC characters jacks-of-all-trades, to better simulate what we see in the movies. D&D characters are note meant to be jack-of-all-trades at all, unless they want too.
The grumpy dwarf is still a 10th level adventurer, who is going to succeed at some amount of diplomacy checks simply because he's almost certainly a wealthy bad-arse. That carries more weight with people than smooth talking in the VAST majority of situations, and I can throw research at you to prove it.
The 20th level wizard SHOULD be more intimidating than anything but the biggest, hairiest, ugliest 10th level barbarian. He's a
20th level wizard who can rearrange your atoms in a split second.
We're so married to D&D archetypes, we're rejecting more REALISTIC social modeling.
