Mustrum_Ridcully
Legend
You're not.Felon said:They'd rather go down fighting than blunder their way through a problem. I suspect I'm not alone in having experienced that.
You're not.Felon said:They'd rather go down fighting than blunder their way through a problem. I suspect I'm not alone in having experienced that.
See.... that's the core misrepresentation, right there. Barring the pure physical skills, skill checks are almost universally opposed checks. You are NOT a polymath, you are simply maintaining parity and achieving the ability to outperform the cannon fodder.JustinA said:Because not everyone is Leonardo da Vinci.
The SAGA system makes everyone a universal polymath. Everyone is handsome, smart, and a world-class athlete by 10th level. It's not only that this is unrealistic, it also does a lousy job of emulating even the most heroic and cinematic of genres.
Wulf Ratbane said:The game is being redesigned and rebalanced around the combat encounter.
"You will be able to contribute in combat!" pretty much seems like a core design philosophy.
That's not to say the game is going to be all combat, all the time-- just saying I wouldn't expect a de-emphasis on combat.
Canis said:See.... that's the core misrepresentation, right there. Barring the pure physical skills, skill checks are almost universally opposed checks. You are NOT a polymath, you are simply maintaining parity and achieving the ability to outperform the cannon fodder.
A) 4 out of 5 times it is not in a round by round encounter. It is still important because it uses up time (if not precise rounds) and resources.pemerton said:If climbing or swimming comes up in an encounter then the same opportunity cost will be there, as 4E encounters will be designed so that the wizard's role is to cast a spell (perhaps a levitate spell, or one that stills the ocean waves or parts the waters), not to piddle around with half-baked skill attempts.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.