DonTadow
First Post
But that's far too much math and you're back into the same boat of managing skills and different ranks at different levels.Szatany said:Agreed. I would do it like this:
- When you create a character (before you choose your class), you gain Skill Focus with a # of skills equal to 3+Int modifier (maybe more, depending on how big the skill list is in 4e).
- Skill Focus feat gives you a +5 bonus to a skill.
- First level and all other odd levels of any class give you a +1 bonus to all your class skills. Character level doesn't matter. Class skills have no other uses or implications.
- Humans pick 2 skills more.
- Example (using 3,5's skill set): A dwarf fighter with Int 10 takes Ride, Swim, and Diplomacy to receive a +5 bonus. He has 8 fighter levels and 3 barbarian levels. He has +4 bonus to all fighter class skills, +2 bonus to barbarian class skills (total of +6 for skill on both lists, like Climb), and a +5 bonus to Ride, Swim, and Diplomacy on top of that.
Simple and diverse
Any takers?
New system, i am this level, my skill rank is this, no math. Does it take someting away from the game?
No. Sure there's no more tweaking. but their trying to design the automatic transmission not a muscle car.