The Grackle said:Isn't that the case now? maybe not w/rogues, but wizards an fighters? I'll bet if we compared a lot of PCs, they would be remarkably similar.
Even most rogues are probably well over 50% similar, skill-wise, under the 3.x rules.
The Grackle said:Isn't that the case now? maybe not w/rogues, but wizards an fighters? I'll bet if we compared a lot of PCs, they would be remarkably similar.
The Grackle said:***
Also, this system (like many of the changes) seems to be for the benefit of adventure-designers. Balance checks on a heaving boat are not fun if everyone but the rogue will certainly fail. If the rogue will likely succeed and the others all have a chance, that's an exciting event that still showcases the rogues skills.
AllisterH said:With a maximum 10 pt spread, this is my main liking of the Saga system. I can use skills in adventures and not have to worry "ok, this is an auto-succeed for the rogue but everyone else looks like they're boned".
There is a difference between accepting that 85% of the characters are going to choose to go with a standard build and having a system that will force 100% to have the same build.The Grackle said:Isn't that the case now? maybe not w/rogues, but wizards an fighters? I'll bet if we compared a lot of PCs, they would be remarkably similar.
The rogue makes the balance checks, the mage and cleric use magic to either overcome or avoid the checks. The fighter either makes the checks, or climbs, or uses some kind of magic. Or perhaps this is that time that the rogue gets to save the fighter's butt. After all, everyone should shine some of the time.IanArgent said:I could not run this encounter at higher levels; either the skill monkey isn't challenged at all, or the rest of the party is non-functional.