Hypersmurf
Moderatarrrrh...
I'm running a short three-session one-shot while our DM takes a few weeks off.
New characters, new setting, no campaign continuity to worry about.
The 'hook' I've been planning on using is having the PCs start the first session in prison, and they are summoned to a clandestine meeting with a city councillor; he can get the charges against them dropped, if they agree to perform a task for him...
Some six months earlier, there had been a rash of killings in the city - there was a werewolf loose and running rampant. The city offered a reward; my initial thought was to open the one-shot by saying that the PCs had tracked it down and killed it... only to discover when it reverted to human form on death that it was the son of some eminent, rich, powerful citizen. Instead of being rewarded for slaying the dangerous lycanthrope, they were instead imprisoned for murder... with no public recognition that the man in question was the werewolf. The councillor, therefore, is offering to prove their claim that the man they killed was the werewolf, which will simultaneously clear them of the murder charge and embarrass a political rival.
However, I'm thinking now - instead of opening the game in the prison cell... why not open it in a back alley in the city, under a full moon, with the werewolf in hybrid form backed into the dead end... turning to face the PCs and fight its way out.
Resolve the combat... then cut to six months later in the prison cell, with a little exposition to explain the events that put them there.
I like the idea of starting the session in media res with a combat. There's always the possibility that they might not kill him, but I figure if that happens, the werewolf can show up dead anyway, and the PCs can get framed for it... given that their weapons will have his blood all over them.
Anyway, I was going somewhere with this...
... ah, right. How do people feel in general about the idea of skipping time like this? Being told "And then you were captured, and arrested, and tried, and imprisoned" without these details actually being played out? Does it make a difference when it's at the very beginning of a game like this, rather than in the middle of a long campaign?
-Hyp.
New characters, new setting, no campaign continuity to worry about.
The 'hook' I've been planning on using is having the PCs start the first session in prison, and they are summoned to a clandestine meeting with a city councillor; he can get the charges against them dropped, if they agree to perform a task for him...
Some six months earlier, there had been a rash of killings in the city - there was a werewolf loose and running rampant. The city offered a reward; my initial thought was to open the one-shot by saying that the PCs had tracked it down and killed it... only to discover when it reverted to human form on death that it was the son of some eminent, rich, powerful citizen. Instead of being rewarded for slaying the dangerous lycanthrope, they were instead imprisoned for murder... with no public recognition that the man in question was the werewolf. The councillor, therefore, is offering to prove their claim that the man they killed was the werewolf, which will simultaneously clear them of the murder charge and embarrass a political rival.
However, I'm thinking now - instead of opening the game in the prison cell... why not open it in a back alley in the city, under a full moon, with the werewolf in hybrid form backed into the dead end... turning to face the PCs and fight its way out.
Resolve the combat... then cut to six months later in the prison cell, with a little exposition to explain the events that put them there.
I like the idea of starting the session in media res with a combat. There's always the possibility that they might not kill him, but I figure if that happens, the werewolf can show up dead anyway, and the PCs can get framed for it... given that their weapons will have his blood all over them.
Anyway, I was going somewhere with this...
... ah, right. How do people feel in general about the idea of skipping time like this? Being told "And then you were captured, and arrested, and tried, and imprisoned" without these details actually being played out? Does it make a difference when it's at the very beginning of a game like this, rather than in the middle of a long campaign?
-Hyp.