Lord Pendragon
First Post
I think a group of mature players would have no problem dealing with the capture and subsequent jailing. It's a one-shot, and the players should be reasonably aware that you need some room to set things up. And if they aren't, then they need to learn. Sometimes you suspend your disbelief for the DM. This isn't an "about the players, screw the DM" game, despite what some may believe.
If you think your players would be seriously unhappy with "railroading" then I suggest you start the game in prison, then flashback to the werewolf fight, but let the players play the combat. That way they'll know from the outset that they're going to prison, and it won't be a "surprise railroading."
If you think your players would be seriously unhappy with "railroading" then I suggest you start the game in prison, then flashback to the werewolf fight, but let the players play the combat. That way they'll know from the outset that they're going to prison, and it won't be a "surprise railroading."