Hr. Okay, here's the thing - railroading is a technique, a tool. Like any other tool, it is neutral - you can use it well, or you can use it poorly.
A good roleplayer recognizes that the GM needs to be able to set up situations, especially in a one-shot game. No matter what you do, no matter what your plot elements, you must railroad them some small amount to get the ball rolling.
Personally, I think that the "we tried to subdue, but the werewolf winds up dead anyway" isn't really railroading. It would simply be a clear statement that there are other forces in the world with which the players must contend. It isn't like the PCs are the only characters in the world who take actions, or like the way PCs resolve issues is supposed to always be left standing untouched. There are other forces in the world. They act, and sometimes the PCs won't like the results. That's action adventure gaming for you..
A good roleplayer recognizes that the GM needs to be able to set up situations, especially in a one-shot game. No matter what you do, no matter what your plot elements, you must railroad them some small amount to get the ball rolling.
Personally, I think that the "we tried to subdue, but the werewolf winds up dead anyway" isn't really railroading. It would simply be a clear statement that there are other forces in the world with which the players must contend. It isn't like the PCs are the only characters in the world who take actions, or like the way PCs resolve issues is supposed to always be left standing untouched. There are other forces in the world. They act, and sometimes the PCs won't like the results. That's action adventure gaming for you..