Daniel Knight said:Wow. Am I the only one who loves this concept? It's like Indiana Jones or Van Helsing, both starting with a huge action sequence - and then getting to the exposition later. Very filmic - and probably perfect for Eberron.
lior_shapira said:I love the idea, I've done something a bit similiar in my campaign. After the party escaped from a well guarded orcish prison in Midnight and were feeling mighty good about themselves we stopped for that week. Next week I started the session by telling them that after their escape every orc in the surrounding areas was mobilized to search for them, they had to run for the mountains and now six months have passed in which they've been hunted ceaselessly, starving and cold...
Taneel BrightBlade said:PS: that makes good campain
S'mon said:Those are stories, not games. Don't railroad the player characters in-session without the players' specific consent. Scenario start conditions are a different manner, and you can describe the werewolf fight as a cut scene "You remember the battle..." but DON'T inflict a predetermined-outcome scene on the PCs while presenting it as a free-will scene.
Daniel Knight said:Sorry - my error. And here I was thinking D&D was a storytelling game.![]()
Daniel Knight said:Sorry - my error. And here I was thinking D&D was a stroytelling game.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.