comrade raoul
Explorer
Consider the following rule.
Rangers who choose the archery fighting style gain the Prime Shot ability. Rangers who choose the two-blade fighting style gain the Skirmisher ability, described below:
Rangers who choose the archery fighting style gain the Prime Shot ability. Rangers who choose the two-blade fighting style gain the Skirmisher ability, described below:
Skirmisher
You gain a +1 bonus to melee attack rolls against creatures who were at least 3 squares away from you at the start of your turn.
Like Prime Shot, it's supposed to be a benefit that rangers should often, but not always get. It's designed to be reminiscent of the scout's skirmish ability from the 3.5 rules, to underscore the mobile character of the ranger's fighting style, and to make powers that let the ranger shift even more appealing.You gain a +1 bonus to melee attack rolls against creatures who were at least 3 squares away from you at the start of your turn.