Slaves of the Dragon (orsal judging)

Seeing that the interrogation is finished, Quarion wastes no time. Before Veras'Re can bundle up all the weapons, Quarion takes the longsword. Pitiless, he roughly grabs a quivering kobold. The druidic elf forces the kobold down to its knees. Garma growls from nearby. His eyes half closed and his lips moving in silent prayer, Quarion slices through the kobold's neck. Garma leaps forward and drags the body into the undergrowth of the forest. Without a moment's pause, Quarion repeats the process on each living kobold, and Garma comes back each time to drag the corpse into the forest. "Katherine's" kobold is last.

When the last kobold is dead, Quarion and Garma begin dragging all the other kobold bodies lying around to the same spot among the trees, putting the creatures out of their misery when necessary.

At last, all the kobolds are dead and laying, faces towards the sky, in a line. In each of their lizard-like mouths, Quarion places a single green leaf plucked from the trees. Once this final task is done, he walks out a ways, kneels, and raises his hands up. In solemn Sylvan he prays, "Hopai eleates vousai tae delei tenneb. Hopai tae arg'ha yr'Verdante eassae. Hopai tae naraes da weth."

He wipes the kobold blood off the sword onto the ground. He stands and brushes off his knees. Turning to the group he says, "There is no time for a proper burial. At least this way, their bodies will be consumed faster and bring life sooner." He breathes an uncharacteristic sigh. "They do not deserve to live, but neither do they deserve to die. Such creatures should never have existed at all. But now is no time for pity or mercy. A dragon waits to be slain. Let us be off!"

[sblock]Translation: May the trees consume them to satisfy hunger. May they become one with nature forever. May their death become life.[/sblock]
 

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Assuming Quarion doesn't object, Farid assists him in his task. Regardless, he says a quiet prayer and readies himself to leave. "If there are other towns in danger, I would like to try to assist them too, but that is an issue for later."
 

Kahuna Burger said:
ooc: if anyone in the party is lacking a ranged weapon, it looks from my sheet like katherine still has a spare crossbow. Also, just out of curiosity, is it possible to use a bardic music ability and oratory/diplomacy at the same time?

OOG: Diplomacy usually takes a full minute. By taking a -10, you can use diplomacy as a full round action. Of course, it only works if people are willing to listen.
 


Rika had been silent during the aftermath of the fight, wondering how in the world the group would get out of this mess. Finally, she speaks up.
Let's go. We have a town to save . . . assuming its not too late. Save the blaming for later. The dragon must die.
 

Jack wheels Rover about in the direction of town. "I'll go on ahead, and see if I can catch a peek at what's going on in town."

With a flick of the reigns, the dog trots off back toward Grenton.

OOC: When Jack gets closer to town, he and Rover will leave the road and stick to the trees and underbrush, until they get within sight of town.
 

So rover and Jack head on ahead at riding dog speed (40?) while the rest of the group follows at the speed of the slowest member (20?). unless Jack stops them, katherine plans on heading straight into town, since it seems the time for subtlety has well passed.

If there are any markings on the potions, Katherine will attempt to use decipher script (+3) to see what they are, Taking a couple of rounds and catching up to the group after if needed. Otherwise, she'll save 'detect magic's and aprise checks till after all the fireworks are over.
 

The potions aren't labeled.

Jack rides ahead, leaving the path early. As he gets closer to Grenton, he gets the impression that there is quite a commotion. Also, it seems that there is a fire burning on the market place. None of the houses are burning, though, as far as he can see.
 

Jack tells Rover to "stay" here within the cover of the tress and brush, while he sneaks in a little closer. He carefully threads his way between the outlying houses to get just close enough for a good look at what's going on at the marketplace. Then, he slips back out the way he came to the ever patient Rover, and mounted upon his trusty dog, heads back out to the Road to meet with Katherine and the others.


Hide = 22, Move Silently = 28, Listen = 29, Spot = 16
 

Four carts manned by a kobold each are standing there, heading in different directions. Four additional kobolds appear to be scrounging up anything that could potentially be valuable. No humans can be seen, though you believe you hear sobbing and crying from Marl's place, which is barricaded from the outside. A number of long torches lie partially in the fire, easily to grab.
 

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