I posted about Descent in this forum before, and it was ruled OK by the powers-that-be since there was no forum for tactical boardgaming, so hopefully it's still OK.
Anyway, haven't seen any hoopla about it at ENWorld, but the campaign rules for Descent were recently released. You can now play Descent as ongoing game, where the heroes earn XP, acquire new treasures, visit different towns, and explore a world. And the heroes aren't the only ones who evolve over the course of the campaign. Not to be outdone, the Overlord selects one of six different avatars (e.g. the Sorcerer-King, the Great Wyrm). He gains XP with which he can recruit lieutenants capable of seiging cities and attacking the heroes directly. He can also spend XP to buy upgrades for his avatar, his deck, or his minions,
I'd say RtL does a great job of patching every major problem my gaming group had with Descent-namely, the excessive length of its dungeons, and the constant threat of the game ending to a sudden TPK.
Anyone else picked it up?
Anyway, haven't seen any hoopla about it at ENWorld, but the campaign rules for Descent were recently released. You can now play Descent as ongoing game, where the heroes earn XP, acquire new treasures, visit different towns, and explore a world. And the heroes aren't the only ones who evolve over the course of the campaign. Not to be outdone, the Overlord selects one of six different avatars (e.g. the Sorcerer-King, the Great Wyrm). He gains XP with which he can recruit lieutenants capable of seiging cities and attacking the heroes directly. He can also spend XP to buy upgrades for his avatar, his deck, or his minions,
I'd say RtL does a great job of patching every major problem my gaming group had with Descent-namely, the excessive length of its dungeons, and the constant threat of the game ending to a sudden TPK.
Anyone else picked it up?