Pielorinho
Iron Fist of Pelor
A PC in my game has just reached her third level of shadowdancer, and is gaining the summon shadow ability.
I don't like it. Partly for flavor, and partly for balance.
BALANCE: I'm sure this is discussed into the ground, but as written, the summoned shadow can create shadow spawn out of its slain opponents. Dumb, dumb, dumb: this is a horrendous power to put in a character's hands. I'm definitely rule-0ing it.
FLAVOR: I want the shadow to look like an actual shadow, slipping along the ground or along other surfaces. Its ability to fly contradicts that image.
So here's my four changes:
1) Shadow no longer has a fly speed, although it can still, as an incorporeal being, slip through walls.
2) Shadow's climb speed equals its move speed, and it can climb any surface, even upside-down: it can slip along the ceiling of a room as easily as along the floor.
3) Shadow can, as a standard action, dimension-door as long as it moves vertically (not horizontally) and ends up on a surface. If a roc is flying 200' overhead, the shadow can dimension-door onto the roc's back, but it cannot dimension-door into thin air just in front of the roc.
4) To make up for the nerfs above, the shadow gains a limited telepathic/empathic connection to its originator: as long as it's within 1 mile, the shadow and shadowdancer share this connection.
How does this sound? Does the telepathy gain far outweigh the flight loss, or vice versa?
Daniel
I don't like it. Partly for flavor, and partly for balance.
BALANCE: I'm sure this is discussed into the ground, but as written, the summoned shadow can create shadow spawn out of its slain opponents. Dumb, dumb, dumb: this is a horrendous power to put in a character's hands. I'm definitely rule-0ing it.
FLAVOR: I want the shadow to look like an actual shadow, slipping along the ground or along other surfaces. Its ability to fly contradicts that image.
So here's my four changes:
1) Shadow no longer has a fly speed, although it can still, as an incorporeal being, slip through walls.
2) Shadow's climb speed equals its move speed, and it can climb any surface, even upside-down: it can slip along the ceiling of a room as easily as along the floor.
3) Shadow can, as a standard action, dimension-door as long as it moves vertically (not horizontally) and ends up on a surface. If a roc is flying 200' overhead, the shadow can dimension-door onto the roc's back, but it cannot dimension-door into thin air just in front of the roc.
4) To make up for the nerfs above, the shadow gains a limited telepathic/empathic connection to its originator: as long as it's within 1 mile, the shadow and shadowdancer share this connection.
How does this sound? Does the telepathy gain far outweigh the flight loss, or vice versa?
Daniel