Mistwell
Crusty Old Meatwad
Gaming experiencing same trend as Comics
I'm hoping that the same phenomenon that occurred in the Comic Book industry is now happening to the Gaming industry. Years ago, the San Diego Comic Con (the Comics equivalent of GenCon) had few women...about 10 men to every 1 woman. Gradually, that ratio has gotten better. This year, it was about 3 men to every 1.5-2 women, and at times seemed about 50-50 (with total attendance at an all time high).
The cause for this is varied, and not directly applicable to GenCon. Much of it can be attributed to the Con being dubbed the Pop Arts Convention, instead of just comics (this includes toys, movies, art, costumes, non-comics lectures, etc...). Some to a shift in comics away from superheroes and towards topics of more general interest to society at large. Some to an aging of collectors, who bring significant others and families. Some to a loss of stigma, from Hollywood making so many comics-related movies. And some to heavy advertising for many years on radio and television for the Con.
My hope is that this will continue to occur at GenCon, so that some day the gaming industry will boast a near 50-50 population as well. I think it's a healthy diversification for the industry, and more interesting to attend.
I'm hoping that the same phenomenon that occurred in the Comic Book industry is now happening to the Gaming industry. Years ago, the San Diego Comic Con (the Comics equivalent of GenCon) had few women...about 10 men to every 1 woman. Gradually, that ratio has gotten better. This year, it was about 3 men to every 1.5-2 women, and at times seemed about 50-50 (with total attendance at an all time high).
The cause for this is varied, and not directly applicable to GenCon. Much of it can be attributed to the Con being dubbed the Pop Arts Convention, instead of just comics (this includes toys, movies, art, costumes, non-comics lectures, etc...). Some to a shift in comics away from superheroes and towards topics of more general interest to society at large. Some to an aging of collectors, who bring significant others and families. Some to a loss of stigma, from Hollywood making so many comics-related movies. And some to heavy advertising for many years on radio and television for the Con.
My hope is that this will continue to occur at GenCon, so that some day the gaming industry will boast a near 50-50 population as well. I think it's a healthy diversification for the industry, and more interesting to attend.