SilentBoba
First Post
If the adventure consists of one or two encounters followed by extensive travel, I'm just not understanding why the party shouldn't be at 100% for those encounters. Plan accordingly as a DM.
I guess philosophically I'm of the school that the adventurers are big damn heroes. Extended battles, dungeon slogs where monsters come to them, elaborate chases through cities or overland where rest is rare if even possible, that's the stuff that should wear them down. The idea somehow that because the encounters happen at a leisurely pace somehow means recovery from these encounters should be even slower is difficult for me to understand. Leave the system alone. Pick up the pace.
Frankly if a few days of hard riding are needed to get to the next encounter point, then they don't get a long rest at all. If they can take the night off from adventuring, then they SHOULD be fresh for the next fight.
I guess philosophically I'm of the school that the adventurers are big damn heroes. Extended battles, dungeon slogs where monsters come to them, elaborate chases through cities or overland where rest is rare if even possible, that's the stuff that should wear them down. The idea somehow that because the encounters happen at a leisurely pace somehow means recovery from these encounters should be even slower is difficult for me to understand. Leave the system alone. Pick up the pace.
Frankly if a few days of hard riding are needed to get to the next encounter point, then they don't get a long rest at all. If they can take the night off from adventuring, then they SHOULD be fresh for the next fight.