Joshua Randall
Hero
Slow (the condition that reduces your movement to 2) seems weak to me. Yet there are tons of powers that inflict Slow, and some classes seems to have Slowing as a major focus (Invoker, for example).
What do I not get about this?
Sure, occassionally you can Slow a melee monster at a distance, keeping him out of the battle for a round or two. But if you Slow a melee monster who's already in melee, it typically won't care (it will just attack the PC adjacent to it, which is what it would have done anyway, probably).
If you Slow a ranged monster, it really won't care. (Except in rare corner cases where it being Slowed means it can't move into range of you -- again, for a round or two.)
Thoughts?
What do I not get about this?
Sure, occassionally you can Slow a melee monster at a distance, keeping him out of the battle for a round or two. But if you Slow a melee monster who's already in melee, it typically won't care (it will just attack the PC adjacent to it, which is what it would have done anyway, probably).
If you Slow a ranged monster, it really won't care. (Except in rare corner cases where it being Slowed means it can't move into range of you -- again, for a round or two.)
Thoughts?