Destil
Explorer
Slow isn't that bad. Move + charge, even under the assumption that your speed is simply two (how I've always run it) is still limited to 4 squares and a basic attack. It's not uncommon in my games where it could least reduces a melee opponent's options for target selection. That said I don't think I've ever seen a player take/use a slowing power aside from a ray of frost from a wand.
That's pretty strong, really. I think my idea slow would be:
Your speed is two, any shift you make is halved (round up), and you take a -1 penalty to attacks when charging (instead of the +1 bonus).
Charging while slowed is just a proud nail to me, it shouldn't be easy/effective. Dropping the speed on some lurker that can shift 6 like a death jump spider without giving the fighter a free lunch would be a nice option.
I think I'd like to see 'and you cannot shift' added to slow - I think it'd make it work well for pinning down ranged characters, and making it more difficult for melee to maneuver for flank.
That said, the fighter's combat superiority would be too powerful with that interpretation likely. Part of me thinks that more indicates a problem with combat superiority, but meh.
That's pretty strong, really. I think my idea slow would be:
Your speed is two, any shift you make is halved (round up), and you take a -1 penalty to attacks when charging (instead of the +1 bonus).
Charging while slowed is just a proud nail to me, it shouldn't be easy/effective. Dropping the speed on some lurker that can shift 6 like a death jump spider without giving the fighter a free lunch would be a nice option.