Check out what these 4 characters become in their before and after stat blocks of just day duration buffs. Over here. And that's just with 16 levels.
SR 104 shouldn't be to hard to beat. Let's say the spellcaster in question is only level 84 because he made some Epic spells or something (needs a 20). Any caster not focused exclusively on buffing should have Epic Spell Penetration for +6 (needs a 14). FR stuff is used, so a wizard could have all kinds of stuff and a cleric would have 5 levels of Heirophant - so the Harming cleric could have +10 or +8 spellpower. That's a 6 needed to beat the SR. The Pale Green Ioun adds to caster level checks. The apparent cost for an upgraded version is 10000 x bonus^2. A +5 no space version would be very cheap. An Epic version would have an even greater effect, but would actually cost an appreciable amount. So defeating 104 SR is almost automatic. We could have Candles of Invocation, Karma beads, etc. Wizards could have Archmage, Red Wizard, Shadow Adept, Elemental Savant and so forth so even better spell power.
The reason I used an Epic Dispel was so that you also have the opportunity to counterspell. Rip away the dragon's buffs with Disjunction or Hyper-Dispel, shut him down with counterspells so his own spell ability is useless, and kill him. That way, even if your 1 round kill attempts fail, he stays locked down so you can beat him up slowly.
Another attack method might use Soul Strike from R&R, since it deals Con damage even on a successful save. Fire off a bunch with Automatic Quicken Spell and Multispell, and watch the Con damage rack up.
Using the BoEMs makes it easier. The dragon will still be shut down because it's easy to win caster level checks against him, and you can fire Squamos Pulse that will deal lots of damage and strip his natural armor.
spell dancer class is broke and does not get used.
you must accomidate for epic spells that will be cast and epic buff spells that will already be cast.
Active spells and abilities are ended, full stop. They can be recast, but that takes the normal casting time. (Spell-like abilities require a standard action.) Even if they're quickened, you have a finite allotment of quickened actions per round. Would you rather spend your time re-casting your dispelled buffs, or doing something useful, like attacking the enemy? Keep in mind that if you do re-buff, the PC wizard will just dispel you again, while the others attack for damage.palin said:
And my take after re-re-re-re-reading Mordenkainen's Disjunction is that it only affects active spells and spell-like effects, not spell like abilities or supernatural abilities. Spell like abilities, Supernatural abilities and spells that are already active are canceled, but they can be re-activated as soon as the charcter gets an action.
Berk said:you seem to forget that this also happens to be a dragon, an advanced collasal paragon great red wyrm. if it would be that easy then there would be no dragons around cuz they would have been killed off a long time ago.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.