Small Beginnings - Final Update 6/18/04, ITEOTWAWKI, AIFF!

GreyShadow said:
Great stuff to have you guys back!

Now, is there any chance of the next update being somewhat sooner than christmas? :)

Cheers

What, you don't want a Christmas present? ;)

We just felt the pace of the story needed to slow down a bit. Yeah that's the ticket. No, really we already have several posts ready and we intend to keep going full speed ahead. We are getting a bit better organized and mean to get Fett more involved with stats and maps and extras as well. So not only will you be able to read the story, you can live the story. :)
 

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Do Not Open Til X-Mas

...He shoots, He Scores!! And the crowd goes wild. *Applause*

Time to post the story...

You haven't been much fun lately Enk. Its like you worked hard on the story or someting.

Time to post the story...

You're like the dunkin donuts man of story hours...or a story zombie.

Pooooooosts... POOOOOSTS!

Ahhh! A zombie! DIE!!!!

*gratuitous violence*

Uh Enk, you can move now!!

*gratuitous laying still*

I better push the button.

*gratuitous rigor mortis setting in*

*****

"This Space for Rent," or "It's Good to be Back!"


Ashrem crept back over the ridge and silently slid down the sharp embankment. When he hit the ground, he moved quickly toward the alcove in which he had left his friends. He sniffed the air as he moved, more out of habit than of conscious effort, and suddenly became aware that he had not yet rid himself of the stink of goblin and the other savages: an odiferous reminder of the his time spent in the hole called Tradesway.

Even now, he could not understand why Ander had chosen to not only deal with the bugbear, but follow the beast’s advice and place all their lives in its grubby, if dangerous, claws. That they had survived did not matter; traveling through Tradesway had been dangerous, distasteful, and, in Ashrem’s view, unnecessary. While their time in the caverns below had been dangerous – they had encountered not only a strange creature that fed on steel (which had “eaten” both of Ander’s swords, the wood-skinned warrior’s Shatterspike as well as the rusty blade had from the kobolds) but also a quartet of well armed centaur ants identical to the type that attacked Icemist – spending any amount of time in that bestial cavern town was by far the more disagreeable. Yet, he supposed, dealing with the goblins, gnolls, and other savages was worth it to follow the woodsman to which he owed his life.

The feloine stopped for a moment, looking over his shoulder to check for signs of followers, and then glided across the uneven cavern floor. He rounded the corner and entered the dark alcove. “Hold your steel. I have returned,” he said, and watched Theo’s flail lower slowly to the ground. The scout was fairly sure that the weapon’s head would have been buried in his own had he not identified himself.

Pack stepped forward, taking from the folds of his tiny cloak a small ceramic lamp only just capable of revealing his companions. Ander started interrogating him in low tones, “What are we looking at, Ash? I want general layout, numbers, everything. Don’t leave anything out.”

The feloine replied in a hushed voice. “Of course, Ander.” Ashrem paused for a moment and looked at his commander – had not the woodsman discovered that the scout rarely left anything out? “Though I dare say you won’t like what you hear.”

“Give it to us anyway.”

Ashrem squatted, keeping the balls of his feet under him, and motioned Ander and the others to do the same. Ander mimicked the feloine, while Brother Theo stood over him. Aurora knelt down beside the woodsman, while her pet kobold stood close beside her, alternately looking around nervously and gazing at the girl as if she were a warm hearth fire. Pack simply sat himself on the ground and fluffed his rucksack like a pillow, hunkering down as if he expected this to take some time: Ashrem suspected he would be right.

“Over that ridge,” the feloine began, “is a small city, easily ten times the size of Icemist, that rests in the middle of a giant crater. It is in the shape of a great wheel, with spokes leading out from a natural rock formation and moving directly away from it and up the walls of the crater. Each spoke is a major road and leads to a number of smaller roads that connect the spokes.”

Ander interrupted him, “How is it guarded?”

“I will answer that in due time, Ander, but for now I am not leaving anything out.” Pack snickered - a bit too loudly for Ashrem’s taste considering their surroundings - and the feloine continued. “The city is lit – and for that we should be grateful to whatever gods watch over us – by a type of luminous moss with which I am not familiar, though several bonfires have been lit at crossroads within the city proper. Most streets seem to be well paved, though some look to be still under construction. I cannot be sure of how many areas are under construction until we get a closer look. However, getting a closer look may prove difficult.”

“What do you mean?” Theo had lowered his voice from his usual thunder to something less loud, but Ashrem could still swear he felt the priest’s voice rather than heard it.

“Brother Theo, the streets are covered with kobolds and grey skinned dwarves, and at least some of them are armed. Additionally, regular patrols consisting of four centaur ants – the same as the ones we fought both in Icemist and again on the way toward our present position – circle the rim of the crater. I can’t be sure of how many patrols are in the rotation.”

“Armed the same?” asked Ander, rubbing the long scar across his shoulder that was the reminder from their latest encounter with the axe wielding ant-men.

“I am afraid so. Each patrol looks identical to the foursome we dealt with earlier. I fear that the ones we were forced to dispatch may be missed.”

“Then we should move quickly,” Theo rumbled.

The scout glanced at Ander as he continued. “I concur, though for a different reason. At the hub of the city is a high walled stone keep still under construction. Just to the right stands a pyramid-like temple,” Ashrem paused as his gaze shifted from one companion to the next, “with a blood soaked altar resting on top. I suspect that below that altar is where they are keeping the slave pens.”

A stunned silence hung over the group like a heavy blanket. “Are you sure it was blood on the altar?” Aurora asked in a softer tone than needed even for their surroundings.

“That is a thing of which I am most certain,” the feloine said carefully. He had nearly forgotten that he no longer traveled with a corps of battle hardened warriors, but with at least two companions full of naïve optimism. After a pregnant pause, he continued “I am also certain that by Brother Theo’s reckoning we have another four days before the new moon. If Yusdrayl’s information is correct, then I believe the children are still alive.” Ashrem glanced at Pack and Aurora; his optimistic observation had made little impact and they were still visibly shaken. Nothing to be done of it now.

He continued, “I think that we may be able to skirt the outer guards if we…” Ashrem was cut short by an unintelligible outburst from Aurora’s pet kobold.

Aurora shushed the beast, speaking quietly but firmly in its raspy, sibilant speech. “Meepo says he knows how to get us into the city,” she translated before diving back into her conversation with the kobold. Ashrem wordlessly stood and walked outside the alcove; if the little beast had a plan, the scout was positive that it didn’t bode well for the companions.


*****

Next Time:

"Is there a Gravedigger in the House?" or "What Level is Raise Dead Again?"




*gratuitous making the donuts*
 

Hi all!

D'Shai and I have been talking about how we want to continue after wrapping up Small Beginnings, and came to the conclusion that one of the biggest reasons we continued to write this dang thing is because of our readers. In a lot of ways, you turned what was initially a writing exercise into something that we looked forward to doing every week. So I guess I should begin by saying that I'm sorry that we weren't able to get back on track with this thing sooner - I blame it on that stupid "life" thing getting in the way.

Anyway, as you should have gathered by now, events in Small Beginnings are coming to a head and the end is in sight. That means that Small Beginnings will soon be wrapping up permanently (though the exploits of the Heroes of Icemist, as Pack styles this crew, will just be beginning), and we'll be moving on. That's where you guys come in:

What we'd like to do is find out from you what story telling changes you'd like to see (if any). Do you like the ever shifting POV? Do you like the limited third person style? Are you getting bored with character exposition? Do you want more/less crunchy bits? Do you want more/less Gamespeak? Do you prefer your Pebbles Fruity or Cocoa? Basically, we're looking for feedback of all sorts because ultimately our goal is not only to entertain ourselves, but to also entertain you.

On a side note, I have a fully annotated version of the Story Hour (at least parts 1 and 2) done, detailing bits and pieces of the campaign world that are mentioned in the story hour but never explained - would anyone be interested in getting their hands on this? And if you would, would you like it to include crunchy bits in it as well (like stat blocks, magic item descriptions, racial info, and maybe even some Gamespeak references), or would you prefer it completely story based?

Anyway, see you in a few days, and we look forward to hearing from you!
 

As a new face in the crowd, I can't think of anything that I would change about the game so far. I like how with each story it starts from a different set of eyes, as it keeps the story, to me, more engrossing.

I personally like seeing the crunchy bits (char stats, items, etc) as it compliments the story in my opinion by showing you both sides of the house, but as opinions are like butt cracks, I'll trust you guys on what gets trickled out to us.

Keep up the good work guys...:)
 


First off, great update. I can't wait to see how the story unfolds from here. This is one of my favorite story hours for lots of very good reasons and your update reminded me of them.

I like the way the story is written. I like the shifting perspective and the constant references to little nuances that make the characters come to life (the passing reference to Theo's booming voice for example). I wouldn't change a thing. However...

Enkhidu said:
On a side note, I have a fully annotated version of the Story Hour (at least parts 1 and 2) done, detailing bits and pieces of the campaign world that are mentioned in the story hour but never explained - would anyone be interested in getting their hands on this? And if you would, would you like it to include crunchy bits in it as well (like stat blocks, magic item descriptions, racial info, and maybe even some Gamespeak references), or would you prefer it completely story based?

Would I be interested in the annotated version? Yes. And when I say "yes", I mean "HELL YES!" While I like the narrative format of the stories that focuses more on characterization and less on the "crunchy bits" I often wonder how certain things were implemented and I always like to see character sheets for PC's in the Story Hour threads I read. Perhaps, if it isn't too much trouble, you could send out that document. Or post the same Story Hour posts in the other Small Beginnings thread but with the "GM Commentary/Cruncy Bits" added in.

It's like owning the Small Beginnings DVD and getting to watch the Special Features. :D

I look forward to more in the days to come. And feel free to drop by my own Story Hour if you like. I'm WAY behind but I'm about to do some serious catching up in the next several weeks.
 

I agree with Rel on his assessment. I'd like to see the crunchy bits/evil DM ideas if only so that I can steal... I mean 'borrow' them for my own campaign.

The characterization is top notch all the way around, so I think the stroy hour would suffer if we weren't allowed to see the plot unfold from multiple perspectives. I certainly wouldn't be able to pick the one character I'd want to be the sole 'voice'.

And one another note:

Verbatim said:
...but as opinions are like butt cracks, I'll trust you guys on what gets trickled out to us.

Please don't use butt cracks and trickle in the same sentence again any time soon. My daughter had a nasty stomach virus recently. :(
 

I was out-of-town for a few days and I come back and it IS true- Small Beginnings is back!!

I'm SO glad you guys decided to revive the adventures of Ash, Ander, Pack, Theo and Aurora! And, it sounds like things are getting pretty intense...

I'm going to have to go back and read some of the story again just to make sure I'm up to speed and I remember exactly what transpired over the past few posts.

Thanks again for cranking up this SH and for giving me a reason to put it back in my sig! :cool:

Enk--I'll respond to your questions shortly.
 
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Enkhidu said:
D'Shai and I have been talking about how we want to continue after wrapping up Small Beginnings, and came to the conclusion that one of the biggest reasons we continued to write this dang thing is because of our readers. In a lot of ways, you turned what was initially a writing exercise into something that we looked forward to doing every week. So I guess I should begin by saying that I'm sorry that we weren't able to get back on track with this thing sooner - I blame it on that stupid "life" thing getting in the way.
One of the reasons I was first drawn to (and now find myself coming back to) this SH, is the interaction/relation you have with your readers. You guys are always looking for ways to improve (ex. asking for feedback, etc.) and have made your readers feel like they are a part of the story hour. I will never forget the short write-up before one of the posts that included several of the readers and (iirc) depicted a scene from a previous or upcoming update.


Anyway, as you should have gathered by now, events in Small Beginnings are coming to a head and the end is in sight. That means that Small Beginnings will soon be wrapping up permanently (though the exploits of the Heroes of Icemist, as Pack styles this crew, will just be beginning), and we'll be moving on.
So, the Small Beginnings part of the story will be finished and a new 'Heroes of Icemist' tale will begin?! :D


That's where you guys come in:

What we'd like to do is find out from you what story telling changes you'd like to see (if any). Do you like the ever shifting POV? Do you like the limited third person style? Are you getting bored with character exposition? Do you want more/less crunchy bits? Do you want more/less Gamespeak? Do you prefer your Pebbles Fruity or Cocoa? Basically, we're looking for feedback of all sorts because ultimately our goal is not only to entertain ourselves, but to also entertain you.
I agree with the others regarding the everchanging POV. I, like Jon Potter, would find it extremely difficult to choose 1 character to be the single POV. I really like the character details that are woven in with the story and don't feel that they distract or hinder the story in any way. I also like seeing the 'crunchy' bits and getting the 'gamespeak' info but I feel that's where the thread in the Rogues Gallery comes in.


On a side note, I have a fully annotated version of the Story Hour (at least parts 1 and 2) done, detailing bits and pieces of the campaign world that are mentioned in the story hour but never explained - would anyone be interested in getting their hands on this? And if you would, would you like it to include crunchy bits in it as well (like stat blocks, magic item descriptions, racial info, and maybe even some Gamespeak references), or would you prefer it completely story based?
I'll second Rel's H@!# YES on getting my hands on this! I'd like to get the crunchy bits in this along with the story.

Sorry for the large post. Oh, almost forgot...Fruity Pebbles please! :D

-LW
 

OK, so the general consensus is: keep the story telling style the same, produce the annotated collection, and include lots of crunchy bits in the annotations.

I'm figuring that most of the crunchiness will end up in footnotes so that you won't have to skip to the endnote section to read them, and the crunchy bits could include character stat blocks, some magic item stat blocks, notes from D'Shai for a DM's perspective at various times, notes from myself and the other players for some player perspective, and lots of notes to "see the Sunless Citadel adventure by WotC." All in some combination that I'm not yet sure will look good on paper, but will try anyway.

Anyway, at the end of this whole thing, I figure we'll supply you guys with a .pdf for you to take home to the kiddies. Hopefully you'll have all three parts a week or two after we finish up the SH and start on the next one.

See you in a couple days with the next installment!
 

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