IndyPendant
First Post
Now that I've pretty much fixed the sorceror to my satisfaction, I've decided to take a look at the fighter. After some in-depth discussions with my players, and a lot of reading on the net, I've decided the fighter is actually almost balanced as is. My problem with it is partially balance, but also flavour: it's always struck me as silly that one half of the fighter's greatest benefits--Greater Weapon Focus and Spec--require that the fighter basically limit himself to one weapon and one weapon only. In addition, as many people point out, there is really little reason to stick with the fighter beyond 12th level, since the *only* benefit is four more bonus fighter-only feats.
This house rule may solve both issues, and gives the fighter just a little 'oomph' to make it a more viable choice as a class. Tell me what you think!
This house rule may solve both issues, and gives the fighter just a little 'oomph' to make it a more viable choice as a class. Tell me what you think!
When using a fighter bonus feat to select a feat that requires the player to choose a specific weapon, the player can instead choose to have that feat apply to a group of weapons. Prerequisites must still be met as normal. The groups of weapons are: ranged weapons; light and double weapons; one-handed weapons (excluding light weapons); and two-handed weapons. Thrown weapons fall under both ranged weapons and the appropriate melee group. A one-handed weapon used with two hands counts as both a one-handed and a two-handed weapon for the purposes of this benefit. A character must be proficient with an exotic weapon to use this benefit with that weapon.