Ry
Explorer
Most of the settings I see have magic with the same feel as D&D - wizards who have familiars and need spellbooks, etc. For game design reasons, I want to keep the rules as close to core as I can, but for world design reasons I'd like to do something different.
How much can you change how magic "feels" with the smallest rules change possible?
How much can you change how magic "feels" with the smallest rules change possible?