Hmm.
Illusions are always tricky. On one hand, they can produce some powerful effects from a simple level 1 spell. They also provide a ton of versatility. On the other hand, they don't do anything at all. There's also that whole "what exactly is 'interacting with' " thing.
I'd suggest you talk with the PCs beforehand to get that question out of the way. Set whatever rules you think is fair, just let the PCs know before hand.
i.e., is looking at an illusion the same as interacting with it, thus granting the Will save?
If a player takes illusory lethal damage from an illusory Fireball do they fall unconscious on a failed Will save?
When does someone get to make a Will save (if at all) for stepping on an illusory floor over a pit trap?
And so on and so on...
Later!
Gruns
P.s.- I recently attacked my party with a gang of 4 real and 4 illusionary bad guys. I gave them the flanking bonus even when the illusions caused the flank. The reasoning is that the PCs (until they make that Will save) feel very much in danger from the fake ones too, and thus concntrate on them as well. The funny thing was that when one of the PCs made his save and yelled out that some were illusions, a gave a +10 bonus on subsequent PCs' Will saves. The party swashbuckler proceded to roll Will saves in the area of 1,3,3,1 etc and so throughout the whole fight was attacking illusions. All in all, a fun fight.