DonTadow
First Post
I've read this twice, and I still don't see how puzzles equates to lack of role playing. First its very prejudice of you to assume Ugh is a barbarian because of his nameThirdWizard said:HA! I never made it to my main point, which was that puzzles don't touch on roleplaying. I know I had a great segue in there somewhere, but by now I've forgotten it. Ah well.
Or, finding a solution doesn't do this. If you're playing the Int 7 Ugh and are met with a puzzle, then a roleplayer specifically won't try and solve the problem, he will think what Ugh would do, and react accordingly. This is why I say puzzles are anti-thetical to roleplaying, the resolution can't be roleplayed.
Some might say that just because a character isn't good at something doesn't preclude roleplaying. I might as well be complaining about a low Charisma character dealing with NPCs, right? But, there is a difference. Failing to influence an NPC still gets you somewhere. The NPC has a reaction to you, and things develop. They might go well or they might go badly, but something will happen. Ugh might try to bribe a guard, and whether his Diplomacy check (or whatever) is successful or not, something will result from it.
A puzzle, on the other hand, has no roleplaying value. If you roleplay it out, most likely nothing will happen. You'll just be back to where you started. The orbs that go into the slots marked by elven letters (barbarians are illiterate by the way, so Ugh can't do anything). If you don't put the orbs into the slots, you stay there until you do. You can't roleplay out your character, because the game will sit if you do. Ugh will do nothing for eternity unless the Player decides he's had enough and uses his own ability to solve the puzzle or leaves. Personally, I would leave the dungeon before meta-gaming my character.
This is one of my main problems with puzzles.
>_>
[size=-1]Psssst, DamionW. That was me, not KM, though he was the one who made the analogies.[/size]
<_<
You bring up an interesting point, though. What if a Player wants to have a puzzle solving PC as his idea. The PC is a riddler and logical thinking who can easily solve and create puzzles. Maybe he's a detective along the lines of Holmes, and he wants to play a brilliant guy like this. Should a person be disallowed playing such a character just because they arn't, themselves, a genius?

And how does nothing happen. It seem the major obstacle with roleplaying with puzzles is "why is there a puzzle there". Well the same reason there is a monster or trap there. And just like those if your character isn't skilled enough to deal with it then YES they will have to turn around and go home.
Do you handwave monsters that are too difficult for your opponent. What if they did not prepare the right spell or weapon? In my campaign, they will have to turn around and go back home. Perhaps it should be said here that dms whom have puzzles SHOULD have ready made clues available as well. Puzzles should be on equal footing as monsters. If they dont roll well to receive the clues or fail to put the clues together after obvious hints then they should turn around and go home. Again, if a rather nasty vampire is there and they have no means of destroying the body, nor fighting undead and you've given every hint that there was a vampire in the layer, do you just wisk it away? Successful victory everytime? That doesnt sound very challenging.
Why is puzzles treated like ared headed step child.
I've never observed puzzle solving like it is described by some. The way i"m reading it, it sounds like the dm breaks out a puzzle, all players stop role playing and the dm allows it. In my campaign, for 4 hours you're in character. Puzzles are treated as if the characters had them in their midst. The same role playing banter that normally goes on goes on while the puzzles is being solved. My players don't even break their accents. The thing I like about puzzles is that there is no skill or attribute directly assoicated with them. Even the dumb half orc can get an idea. it may be the only idea of his life but its possible. the problem I see with dungeons and dragons sometimes is that characters (and us dms from time to time) get STUCK in sterotypes. Ugh has a 6 intelligence and he can never have a thoughtagain. Jimidy the wizard is 20 in intelligence he should be able to solve everything and get a rhode scholarship. It's not giving meat to the character to generalize like this and traps characters at times.