Voadam
Legend
DamionW said:Third Option: Adjudicate based on the mechanic providing that the player has provided sufficient detail to advance the plot and determine a resolution DC. If I happen to not be good at immersion in character, I argue that doesn't make me a bad player. That just means its not one of my strengths. As long as I can provide you with sufficient detail of what my character is portraying in the game world, then it shouldn't matter how well my intonations, inflections and other representation of my character's emotions are. My acting of my character's bluff doesn't convince you as you're acting out the NPC? Tough. If the mechanic says it works, you have an obligation as a fair DM to ensure I have as much an opportunity to affect the artificial reality of the game world as munchkin combat player. I am not actually my character and you are not actually the NPC, so whether you believe my bluff is irrelevant.
If DM believes there are only options 1 and 2, it is a big deal because he is not being equitable to the players who feel option 3 is fair to them.
You may want to reread my original post you disagreed with. I said the task could be handled by mechanics (your option 3) or by DM adjudication without the skill checks.
The choice between the options should be determined by preferred play style.
Using dice mechanics encourages use of the mechanics over roleplaying. It also encourages specialization along lines of character mechanics for these types of activities, so only wizards are any good at puzzles or bards are good at the variety of social interactions. It limits players interacting with the world to what the mechanics allow. Fighters can only be about half as good as a druid at being friendly. This can all be good or bad depending on play style preferences.
For those like yourself who want to play from a step removed without immersion the more social and mental mechanics the better to keep you separated from your character when these aspects come up.
For those who like the roleplaying aspects of the game to be handled by roleplaying, these mechanics are detrimental to that style of playing the game.