In a sense, yes. In order to emphasize the PLAY part of it.DamionW said:I feel you're downplaying the ROLE part of it.
In a sense, yes. In order to emphasize the PLAY part of it.DamionW said:I feel you're downplaying the ROLE part of it.
But I think your example makes better proof for Mailus's example. Why is that orc pigeon held to that 8 charisma score. It is very well possible for him to come up wit ha convincing lie every now and then. Everyone exceeds their capabilities every now and then.DamionW said:Well, there were both proficiencies/skills for Fast-talk and for intimidate (the latter let you select STR or CHA as the prime ability, a common gripe). For everyone that feels that better roleplaying is brought through removing social mechanics, I feel you're downplaying the ROLE part of it. Case in point: If you have a half-orc fighter with Cha 8 and no ranks in bluff, that ROLE is of someone who is not a capable liar. If in the course of playing the game you develop a piece of dialogue that is convincing and entertaining to the DM, he could arbitrate that the dialogue is convincing to the NPC (it convinced him -> he's portraying the NPC -> it convinced the NPC). Well that has now proved to those that are making the effort to design characters that are better at social interactions than the player that it is a useless endeavor. The only true way to guarantee your character can become more persuasive is to improve the player's skills of persuasion. Otherwise, invest the mechanics of the character design in other endeavors and just try and develop better lying skills. When he then looks at the uber-munchkin power-fighting skills of said half-orc fighter, he sees him succeeding at those too. That is by design. So why should the player of that character benefit twice by being a good liar, but no one is benefited by being a good rope-tier, or a good blacksmith, or any other skill?
DamionW said:Well, there were both proficiencies/skills for Fast-talk and for intimidate (the latter let you select STR or CHA as the prime ability, a common gripe). For everyone that feels that better roleplaying is brought through removing social mechanics, I feel you're downplaying the ROLE part of it. Case in point: If you have a half-orc fighter with Cha 8 and no ranks in bluff, that ROLE is of someone who is not a capable liar.
Why is that elf wizard held to that 8 Constitution score? It is very well possible for him to survive more damage than he has hit points every now and then. Everyone exceeds their capabilities every now and then.DonTadow said:But I think your example makes better proof for Mailus's example. Why is that orc pigeon held to that 8 charisma score. It is very well possible for him to come up wit ha convincing lie every now and then. Everyone exceeds their capabilities every now and then.
Mallus said:What about asking an inept tactician (who plays a melee genius) to actually move his mini on the battlegrid?
When all is said and done, RPG play has to be comprised of something. It can't just be a player stating stating what outcomes they desire, and handling the rest in abstract. There has to be some player input regarding how the desired outcome is achieved (combat tactics, diplomatic skills, puzzle-solving ability, etc.).
Otherwise your left with the game that plays itself. Or, rather, your left with a game in which character building skills are the only ones that matter, and actually in-game player choices/actions are simulated away to the point of meaninglessness.
DM: "Okay, it's the 7th of Moonday, what are you doing?"
Player1: "I'm getting rich."
DM: "Roll your Get Bling."
Player1: "I got a 26"
DM: "Okay, you're rich."
Player2: "I want to get women!"
DM: "Roll your Hook-up."
Player2: "Damn, I got a 3."
DM: "Sorry, you're celibate as an ugly priest today".
DamionW said:Well, there were both proficiencies/skills for Fast-talk and for intimidate (the latter let you select STR or CHA as the prime ability, a common gripe).
Damage is absolute in the game and is not dependant soley on the constituion score. As a matter of fact is the base score of the class plus the con modifer. A better example would be can he survive being poisoned (as it is a direct check to the constituion as opposed to a formula for hit points).Peter Gibbons said:Why is that elf wizard held to that 8 Constitution score? It is very well possible for him to survive more damage than he has hit points every now and then. Everyone exceeds their capabilities every now and then.
C'mon, I think everyone reading this should know the answer to your question by now!
I believe the correct term is " I make much bling".DamionW said:LEVEL 1: PC - I get rich. DM - Umm, how?
DamionW said:In all cases, Level 1 does not provide enough detail for the DM to arbitrate. However, for combat, profession and use rope, Level 2 causes the mechanic to work as advertise. Some DMs feel I need to use a Level 3 character portrayal to solve a puzzle or bluff a guard. My challenge is, why is this arbitrarily set there and not for all mechanics?
You are totally missing the point, my friend. I could just as well have made it: "Why is that elf wizard held to that 8 Strength score? It is very well possible for him to deal 20 points of melee damage every now and then. Everyone exceeds their capabilities every now and then."DonTadow said:Damage is absolute in the game and is not dependant soley on the constituion score. As a matter of fact is the base score of the class plus the con modifer. A better example would be can he survive being poisoned (as it is a direct check to the constituion as opposed to a formula for hit points).
IF we were playing it out there's a chance he could survive (and in my diceless game this was how this occured) and if youre playing by the mechanic there's a statistical way for him to survive.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.