Argyle King
Legend
Right, that's not under dispute. That's why every time Wrathful Smite has been mentioned in this thread, it has been qualified with statements such as, "So for most intents and purposes, once Wrathful Smite sticks, it doesn't come off." You still have to get it to stick initially. When we discussed Strahd upthread, the point was made that Wrathful Smite isn't a good choice against Strahd due to legendary resistance; but Divine Smite might potentially be good.
I guess I'm just less impressed than you are with the damage of Divine Smite. (There is almost no utility or usefulness to it apart from the damage, except in the extreme corner case where you are fighting zombies, vampires, or similar creatures with weaknesses specifically to radiant damage.)
I'm willing to concede that Wrathful Smite could potentially turn the tide of a fight. You're right. I looked at the spell again. I had thought that it was broken by attacks in a manner similar to Turning Undead. Seeing that it isn't, I can see a lot of uses for it.
The damage aspect of Divine Smite isn't what I am impressed by. What I like is that it can be used any time an attack is used. It's possible to smite with every attack if I really wanted to ensure that something died on my turn. It also appears that, in theory (admittedly, I haven't played 5E paladins much), I could even use it during opportunity attacks. In either case, I don't need to declare I'm using it until I see the result of the attack.
Typically, I'm someone who values status effects over damage. I tend to play spellcasters who focus on effects. (Believe it or not, back in 3.5 days, I had a DM ban me from playing a Bard because he felt what I was doing was too overpowered.) It might very well be that my opinion is skewed because most of the paladin play I've seen was in a Strahd campaign.