smoking

Re: Re: smoking

drnuncheon said:


Tobacco. But then, we've got flintlocks, too. (And potatos, and tomatos...)

I'll note that there was tobacco in Tolkien, even though the rest of the world was "medieval" - so better maybe to say that games set in medieval Europe don't have tobacco. However, that's a pretty small number of games. :D

J

Tolkien also had corn in his world.

In my homebrew, the root of a plant called griko is used. Some smoke it but most chew it or brew it. Image a cross between tobacco and ginko biloba with some THC. Moderately addictive for most races.
 
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I have tobacco in my game, along with 'devil weed' [ yep, SK fans, right from the dark tower] that REALLY messes the users up. Most characters don't smoke too much tobbaco since their players know i will impose Constitution penalties on those chars who smoke heavily.and since half the gaming group smokesthey know exactly why:D .
 


Re: Re: Re: Re: smoking

fusangite said:


Putting on my Tolkien hat, corn has always meant wheat in Britain. Sweet corn is the term Tolkien would have use to describe corn.

corn has traditionally meant whatever native grain was around. how it got stuck on maize as "the" corn is a matter of some debate :)
 

Re: Re: Re: Re: Re: corn

alsih2o said:


corn has traditionally meant whatever native grain was around. how it got stuck on maize as "the" corn is a matter of some debate :)

Well thank you both, I had no idea. That clears up some of the ecological distribution problems in Tolkien for me:D
 


I had a thief who went around with a block of chaw tobacco. If he ever started to get upset at someone, he'd bite a hunk off, and start working up a good spit. By the end of the campaign the party started talking very fast to get me out of the room when I said "I take a bite of chaw". Heh.
 

IMC, they could be smoking tobacco, pot, opium or -- if they're really lucky -- magic elven pipeweed, which is a kind of pot.

Most non-tobacco drugs operate like liquor: grants penalties to pretty much anything, but dulls pain. But elven pipeweed actually has some benefits to go along with its penalties:

+2 Saves vs. Fear
+2 Saves vs. Necromancy
+2 Saves vs. Compulsion

-2 Intimidate
-2 Saves vs. Charm
-2 Reflex Saves
-1 to AC
-4 to Initiative
-4 to all Knowlege checks

-- Nifft
 

And here I am running medieval Europe. No baccy, no taters, just whatever the Assassin Order eats in their secret mountain hideaway. (Assassin originally meant hashish-eater, according to Oxford.) (On an aside, how cool is it that the Old Man Of The Mountains was the leader of an actual historical order?)
 


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