I'm about to start two new 5e campaigns, and I decided to use a completely different XP system, almost identical. Basically the idea is 1 XP per significant encounter or achievement, such as a quest completion or big treasure haul, 2-3 XP in exceptional cases.
1. For Princes of the Apocalypse running for ca 5 hours 1/4 weeks, initially 5 XP 1st to 2nd and 2nd to 3rd, then 10 XP/level.
2. For Primeval Thule running for ca 3.5 hours 1/2 weeks , a flat 10 XP per level, but I am giving PCs a hit point kicker at 1st level (hp = full CON + max hd, rather than max hd plus CON bonus) so they can stay at 1st level for longer.
This will resemble the fiat 'milestone levelling' suggested method, but I wanted a bit more structure than that, and one better suited to sandboxy play. I'm looking for about 2-3 sessions of play per level (10 XP), which is the 5e DMG suggested rate, but much faster than in my current 5e games, which use the standard XP rules.
________________________
This is partially inspired by the design of the 4e D&D XP system, which was basically "10 moderate encounters or quest awards to level up", with the goal of 1 level every 10 hours of play. So I thought why not just simplify it down to what's significant, and make 1 award = 1 XP?
1. For Princes of the Apocalypse running for ca 5 hours 1/4 weeks, initially 5 XP 1st to 2nd and 2nd to 3rd, then 10 XP/level.
2. For Primeval Thule running for ca 3.5 hours 1/2 weeks , a flat 10 XP per level, but I am giving PCs a hit point kicker at 1st level (hp = full CON + max hd, rather than max hd plus CON bonus) so they can stay at 1st level for longer.
This will resemble the fiat 'milestone levelling' suggested method, but I wanted a bit more structure than that, and one better suited to sandboxy play. I'm looking for about 2-3 sessions of play per level (10 XP), which is the 5e DMG suggested rate, but much faster than in my current 5e games, which use the standard XP rules.
________________________
This is partially inspired by the design of the 4e D&D XP system, which was basically "10 moderate encounters or quest awards to level up", with the goal of 1 level every 10 hours of play. So I thought why not just simplify it down to what's significant, and make 1 award = 1 XP?
