SylverFlame
First Post
Looking in the wrong direction
I don't mean to squish everyone's ideas but if you want a progressive non-static system for character development you HAVE to look at White Wolf games (I know, sacreligious in some people's eyes [long story]).
The way it works is that you purchase the ability and each new slot gets more expensive. All you have to do is break things done. For example:
HP
Magic (could go by level with each new purchase equaling one slot)
Skills (each calculated individually)
Fort save
Ref save
Will save
Well you get the idea. Then you spend experience points on the progression. Don't know if the other games mentioned (HERO, Shadowrun) work this way cause I haven't played them.
Besides, best part of this system is you can truly customize your character. If you want your fighter to sacrifice skills for feats fine. If your mage can cast any spell any time and still be killed by a blind, legless kobald with a toothpick that's your choice.
As for abuse, you just make the XP cost of things like feats higher than skills for example. Works well, check Vampire or one of the other games for the inner workings. Of course, the White Wolf games work off a much smaller XP award than D&D. Just means a little mental work to even it out.
I don't mean to squish everyone's ideas but if you want a progressive non-static system for character development you HAVE to look at White Wolf games (I know, sacreligious in some people's eyes [long story]).
The way it works is that you purchase the ability and each new slot gets more expensive. All you have to do is break things done. For example:
HP
Magic (could go by level with each new purchase equaling one slot)
Skills (each calculated individually)
Fort save
Ref save
Will save
Well you get the idea. Then you spend experience points on the progression. Don't know if the other games mentioned (HERO, Shadowrun) work this way cause I haven't played them.
Besides, best part of this system is you can truly customize your character. If you want your fighter to sacrifice skills for feats fine. If your mage can cast any spell any time and still be killed by a blind, legless kobald with a toothpick that's your choice.
As for abuse, you just make the XP cost of things like feats higher than skills for example. Works well, check Vampire or one of the other games for the inner workings. Of course, the White Wolf games work off a much smaller XP award than D&D. Just means a little mental work to even it out.